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authorBen Harris <bjh21@bjh21.me.uk>2023-06-04 18:42:58 +0100
committerBen Harris <bjh21@bjh21.me.uk>2023-06-11 00:33:27 +0100
commita9af3fda1d784c42d486a019a0a4e947f762af70 (patch)
tree8cb5d37274541dae804cd11d944feb41ffa1d40b /palisade.c
parentb08c13f5f47a8541961fc150142523b061d3d9c6 (diff)
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Rename UI_UPDATE as MOVE_UI_UPDATE
All the other constants named UI_* are special key names that can be passed to midend_process_key(), but UI_UPDATE is a special return value from the back-end interpret_move() function instead. This renaming makes the distinction clear and provides a naming convention for future special return values from interpret_move().
Diffstat (limited to 'palisade.c')
-rw-r--r--palisade.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/palisade.c b/palisade.c
index 2d9c990..67fb9a1 100644
--- a/palisade.c
+++ b/palisade.c
@@ -993,7 +993,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
ui->x, ui->y, flag, x, y, newflag);
} else {
move_cursor(button, &ui->x, &ui->y, w, h, false);
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
}