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| author | Simon Tatham <anakin@pobox.com> | 2017-10-01 13:38:35 +0100 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2017-10-01 16:34:41 +0100 |
| commit | de67801b0fd3dfa11777c1ef86cd617baf376b7b (patch) | |
| tree | f632daee458c8fefcfc90ff809c44672adeedaa4 /palisade.c | |
| parent | eeb2db283de9115f7256fa4cc49597d63e06b0ab (diff) | |
| download | puzzles-de67801b0fd3dfa11777c1ef86cd617baf376b7b.zip puzzles-de67801b0fd3dfa11777c1ef86cd617baf376b7b.tar.gz puzzles-de67801b0fd3dfa11777c1ef86cd617baf376b7b.tar.bz2 puzzles-de67801b0fd3dfa11777c1ef86cd617baf376b7b.tar.xz | |
Use a proper union in struct config_item.
This allows me to use different types for the mutable, dynamically
allocated string value in a C_STRING control and the fixed constant
list of option names in a C_CHOICES.
Diffstat (limited to 'palisade.c')
| -rw-r--r-- | palisade.c | 24 |
1 files changed, 17 insertions, 7 deletions
@@ -119,10 +119,20 @@ static config_item *game_configure(const game_params *params) { config_item *ret = snewn(4, config_item); - CONFIG(0, "Width", C_STRING, 0, string(20, "%d", params->w)); - CONFIG(1, "Height", C_STRING, 0, string(20, "%d", params->h)); - CONFIG(2, "Region size", C_STRING, 0, string(20, "%d", params->k)); - CONFIG(3, NULL, C_END, 0, NULL); + ret[0].name = "Width"; + ret[0].type = C_STRING; + ret[0].u.string.sval = string(20, "%d", params->w); + + ret[1].name = "Height"; + ret[1].type = C_STRING; + ret[1].u.string.sval = string(20, "%d", params->h); + + ret[2].name = "Region size"; + ret[2].type = C_STRING; + ret[2].u.string.sval = string(20, "%d", params->k); + + ret[3].name = NULL; + ret[3].type = C_END; return ret; } @@ -131,9 +141,9 @@ static game_params *custom_params(const config_item *cfg) { game_params *params = snew(game_params); - params->w = atoi(cfg[0].sval); - params->h = atoi(cfg[1].sval); - params->k = atoi(cfg[2].sval); + params->w = atoi(cfg[0].u.string.sval); + params->h = atoi(cfg[1].u.string.sval); + params->k = atoi(cfg[2].u.string.sval); return params; } |