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authorSimon Tatham <anakin@pobox.com>2007-07-31 17:04:20 +0000
committerSimon Tatham <anakin@pobox.com>2007-07-31 17:04:20 +0000
commit2842817eda5892783a8287b8d32d1b3baeb11dc8 (patch)
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Experimental UI tweak enabled by a hacky environment variable:
suppress the display of `this square can't be a light' blobs in a lit square, on the grounds that we already know _lit_ squares can't be lights. This makes the solved game look cleaner (I've always thought the detritus of blobs on some but not all non-light squares looked messy), but on the other hand it's slightly jarring during play. So I'm checking it in, but as a configurable option which is off by default. [originally from svn r7656]
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