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| author | Simon Tatham <anakin@pobox.com> | 2011-04-23 11:44:43 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2011-04-23 11:44:43 +0000 |
| commit | 5e3de7d95bee214a95a01f8d16778987da75b04c (patch) | |
| tree | f86ff3511da42555f083061ab8fb3ad11f4eadbd /pattern.R | |
| parent | 0a547b2451a038ab53dcb695c156070792b954c8 (diff) | |
| download | puzzles-5e3de7d95bee214a95a01f8d16778987da75b04c.zip puzzles-5e3de7d95bee214a95a01f8d16778987da75b04c.tar.gz puzzles-5e3de7d95bee214a95a01f8d16778987da75b04c.tar.bz2 puzzles-5e3de7d95bee214a95a01f8d16778987da75b04c.tar.xz | |
Move most of face_text_pos() into grid.c, leaving in loopy.c only the
part that converts from abstract grid coordinates into screen
coordinates. This should speed up window-resizing by eliminating
pointless reiteration of the complicated part of the algorithm: now
when a game_drawstate is renewed, only the conversion into screen
coordinates has to be redone.
[originally from svn r9157]
Diffstat (limited to 'pattern.R')
0 files changed, 0 insertions, 0 deletions