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authorSimon Tatham <anakin@pobox.com>2016-02-24 19:18:30 +0000
committerSimon Tatham <anakin@pobox.com>2016-02-24 19:18:30 +0000
commit755c3d5277262739e8beb03da3649e7f4d53e915 (patch)
tree41c04254c0273b61d779221fc71d961da895df7e /pattern.R
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Tracks: tighten up a small loophole in completion checking.
If you had a single connected path linking the source to the destination but _also_ had a spurious edge elsewhere in the grid, then the spurious edge would be highlighted as an error, but it wouldn't inhibit declaring the game complete and showing the victory flash.
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