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| author | Simon Tatham <anakin@pobox.com> | 2013-01-19 18:56:06 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2013-01-19 18:56:06 +0000 |
| commit | 8a7dad6d2d3bca56b2473bed6b70e184cf7dced5 (patch) | |
| tree | ee37985dae4cbdcd953e8d167e8d2dda9409e366 /pattern.R | |
| parent | 6b6442b16c5de9f5f9479b736bf865a4236047cb (diff) | |
| download | puzzles-8a7dad6d2d3bca56b2473bed6b70e184cf7dced5.zip puzzles-8a7dad6d2d3bca56b2473bed6b70e184cf7dced5.tar.gz puzzles-8a7dad6d2d3bca56b2473bed6b70e184cf7dced5.tar.bz2 puzzles-8a7dad6d2d3bca56b2473bed6b70e184cf7dced5.tar.xz | |
Bring Pearl's game-completion handling in line with my usual practice:
the 'completed' flag is not reset if you make a new move transforming
a solved game into an unsolved state, so the game won't flash again if
you manually erase and redraw a line segment (though it still will if
you undo and redo past the first solved state in the undo history).
[originally from svn r9750]
Diffstat (limited to 'pattern.R')
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