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authorBen Harris <bjh21@bjh21.me.uk>2023-06-04 18:42:58 +0100
committerBen Harris <bjh21@bjh21.me.uk>2023-06-11 00:33:27 +0100
commita9af3fda1d784c42d486a019a0a4e947f762af70 (patch)
tree8cb5d37274541dae804cd11d944feb41ffa1d40b /pattern.c
parentb08c13f5f47a8541961fc150142523b061d3d9c6 (diff)
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Rename UI_UPDATE as MOVE_UI_UPDATE
All the other constants named UI_* are special key names that can be passed to midend_process_key(), but UI_UPDATE is a special return value from the back-end interpret_move() function instead. This renaming makes the distinction clear and provides a naming convention for future special return values from interpret_move().
Diffstat (limited to 'pattern.c')
-rw-r--r--pattern.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/pattern.c b/pattern.c
index 9748c6f..7bcca82 100644
--- a/pattern.c
+++ b/pattern.c
@@ -1336,7 +1336,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
ui->drag_start_y = ui->drag_end_y = y;
ui->cur_visible = false;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (ui->dragging && button == ui->drag) {
@@ -1365,7 +1365,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
ui->drag_end_x = x;
ui->drag_end_y = y;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (ui->dragging && button == ui->release) {
@@ -1393,7 +1393,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
x1, y1, x2-x1+1, y2-y1+1);
return dupstr(buf);
} else
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (IS_CURSOR_MOVE(button)) {
@@ -1401,12 +1401,12 @@ static char *interpret_move(const game_state *state, game_ui *ui,
char buf[80];
move_cursor(button, &ui->cur_x, &ui->cur_y, state->common->w, state->common->h, false);
ui->cur_visible = true;
- if (!control && !shift) return UI_UPDATE;
+ if (!control && !shift) return MOVE_UI_UPDATE;
newstate = control ? shift ? GRID_UNKNOWN : GRID_FULL : GRID_EMPTY;
if (state->grid[y * state->common->w + x] == newstate &&
state->grid[ui->cur_y * state->common->w + ui->cur_x] == newstate)
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
sprintf(buf, "%c%d,%d,%d,%d", control ? shift ? 'U' : 'F' : 'E',
min(x, ui->cur_x), min(y, ui->cur_y),
@@ -1421,7 +1421,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
if (!ui->cur_visible) {
ui->cur_visible = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (button == CURSOR_SELECT2)