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| author | Ben Harris <bjh21@bjh21.me.uk> | 2023-01-07 22:29:17 +0000 |
|---|---|---|
| committer | Ben Harris <bjh21@bjh21.me.uk> | 2023-01-15 16:24:27 +0000 |
| commit | 0dbbd52935b8b17b3b3ab3d9ae6271cde891f70b (patch) | |
| tree | 6c7ad6a68b0e57eca88156f3d2da5df4468cc985 /pattern.c | |
| parent | e616d7aac9fff2d65bde4c6f8dcfc8d1222dc803 (diff) | |
| download | puzzles-0dbbd52935b8b17b3b3ab3d9ae6271cde891f70b.zip puzzles-0dbbd52935b8b17b3b3ab3d9ae6271cde891f70b.tar.gz puzzles-0dbbd52935b8b17b3b3ab3d9ae6271cde891f70b.tar.bz2 puzzles-0dbbd52935b8b17b3b3ab3d9ae6271cde891f70b.tar.xz | |
Palisade: remove assertion from decode_ui()
Other games tolerate receiving an encoded game_ui even if they can
never generate one. This is sensible, since it means that if a new
version starts saving UI state, old versions can load save files
generated by those newer versions.
Diffstat (limited to 'pattern.c')
0 files changed, 0 insertions, 0 deletions