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authorSimon Tatham <anakin@pobox.com>2005-05-30 07:55:27 +0000
committerSimon Tatham <anakin@pobox.com>2005-05-30 07:55:27 +0000
commit0f423f0b3a0bfaaac37fa2dba23794629088836f (patch)
treed2bcaf42d70fa6d6dcff84413f84f17a123d92c9 /pattern.c
parent8fa365a7b4c3f044ab6daa96a707051f091d6296 (diff)
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Infrastructure change: game_anim_length and game_flash_length now
both get passed a pointer to the game_ui. This means that if they need to note down information for the redraw function about what _type_ of flash or animation is required, they now have somewhere to do so. [originally from svn r5858]
Diffstat (limited to 'pattern.c')
-rw-r--r--pattern.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/pattern.c b/pattern.c
index e09ed3d..0d5f8a8 100644
--- a/pattern.c
+++ b/pattern.c
@@ -1086,13 +1086,13 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
}
static float game_anim_length(game_state *oldstate,
- game_state *newstate, int dir)
+ game_state *newstate, int dir, game_ui *ui)
{
return 0.0F;
}
static float game_flash_length(game_state *oldstate,
- game_state *newstate, int dir)
+ game_state *newstate, int dir, game_ui *ui)
{
if (!oldstate->completed && newstate->completed &&
!oldstate->cheated && !newstate->cheated)