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| author | Simon Tatham <anakin@pobox.com> | 2005-06-30 09:07:00 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-06-30 09:07:00 +0000 |
| commit | 118abb4fc9365807ad4174588eeb9aefda550415 (patch) | |
| tree | ea53c5b0a1c8600912a8806ff08e356c0f95faab /pattern.c | |
| parent | 101324af67c5e7819849daeafb337dd4c1f45828 (diff) | |
| download | puzzles-118abb4fc9365807ad4174588eeb9aefda550415.zip puzzles-118abb4fc9365807ad4174588eeb9aefda550415.tar.gz puzzles-118abb4fc9365807ad4174588eeb9aefda550415.tar.bz2 puzzles-118abb4fc9365807ad4174588eeb9aefda550415.tar.xz | |
General robustness patch from James Harvey:
- most game_size() functions now work in doubles internally and
round to nearest, meaning that they have less tendency to try to
alter a size they returned happily from a previous call
- couple of fiddly fixes (memory leaks, precautionary casts in
printf argument lists)
- midend_deserialise() now constructs an appropriate drawstate,
which I can't think how I overlooked myself since I _thought_ I
went through the entire midend structure field by field!
[originally from svn r6041]
Diffstat (limited to 'pattern.c')
| -rw-r--r-- | pattern.c | 13 |
1 files changed, 7 insertions, 6 deletions
@@ -30,7 +30,7 @@ enum { ( ((x) - (BORDER + GUTTER + TILE_SIZE * TLBORDER(d))) / TILE_SIZE ) #define SIZE(d) (2*BORDER + GUTTER + TILE_SIZE * (TLBORDER(d) + (d))) -#define GETTILESIZE(d, w) (w / (2 + TLBORDER(d) + (d))) +#define GETTILESIZE(d, w) ((double)w / (2.0 + (double)TLBORDER(d) + (double)(d))) #define TOCOORD(d, x) (BORDER + GUTTER + TILE_SIZE * (TLBORDER(d) + (x))) @@ -549,6 +549,7 @@ static char *new_game_desc(game_params *params, random_state *rs, assert(desc[desclen-1] == '/'); desc[desclen-1] = '\0'; sfree(rowdata); + sfree(grid); return desc; } @@ -858,8 +859,8 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, if (move_needed) { char buf[80]; sprintf(buf, "%c%d,%d,%d,%d", - (ui->state == GRID_FULL ? 'F' : - ui->state == GRID_EMPTY ? 'E' : 'U'), + (char)(ui->state == GRID_FULL ? 'F' : + ui->state == GRID_EMPTY ? 'E' : 'U'), x1, y1, x2-x1+1, y2-y1+1); return dupstr(buf); } else @@ -947,13 +948,13 @@ static game_state *execute_move(game_state *from, char *move) static void game_size(game_params *params, game_drawstate *ds, int *x, int *y, int expand) { - int ts; + double ts; ts = min(GETTILESIZE(params->w, *x), GETTILESIZE(params->h, *y)); if (expand) - ds->tilesize = ts; + ds->tilesize = (int)(ts + 0.5); else - ds->tilesize = min(ts, PREFERRED_TILE_SIZE); + ds->tilesize = min((int)ts, PREFERRED_TILE_SIZE); *x = SIZE(params->w); *y = SIZE(params->h); |