aboutsummaryrefslogtreecommitdiff
path: root/pattern.c
diff options
context:
space:
mode:
authorSimon Tatham <anakin@pobox.com>2005-07-29 12:07:10 +0000
committerSimon Tatham <anakin@pobox.com>2005-07-29 12:07:10 +0000
commit14ad9d832eb8970770a893a65caa095829d5b9b3 (patch)
tree8994d1c23ef0b04778b4203a3996adf3a872f40e /pattern.c
parentb0adb79178a5a00e843c6ac27ce0e1bcd2bec9d8 (diff)
downloadpuzzles-14ad9d832eb8970770a893a65caa095829d5b9b3.zip
puzzles-14ad9d832eb8970770a893a65caa095829d5b9b3.tar.gz
puzzles-14ad9d832eb8970770a893a65caa095829d5b9b3.tar.bz2
puzzles-14ad9d832eb8970770a893a65caa095829d5b9b3.tar.xz
Various fixes and cleanups suggested by Ben Hutchings:
- clarified wording of messages in validate_params(), including in particular a correction from `< 255' to `<= 255' - fixed random_upto() in game generation which caused the maximum number of balls never to be used when there was uncertainty - fixed widespread miscalculation of rectangular-array indices (multiplication by h instead of w, which would have broken non-square grids rather profoundly) - corrected an ANSI namespace violation - removed real functionality from the inside of assert() statements, so that the game should still work when compiled -DNDEBUG - couple of unnecessary linear-time loops removed. [originally from svn r6149]
Diffstat (limited to 'pattern.c')
0 files changed, 0 insertions, 0 deletions