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| author | Simon Tatham <anakin@pobox.com> | 2013-04-13 10:37:32 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2013-04-13 10:37:32 +0000 |
| commit | 251b21c41813055d9c416378508b1ee038bc3dac (patch) | |
| tree | 3adb963c93a9ae014c8c7d6fd1bce5498d6bd062 /pattern.c | |
| parent | 339329449f4db72e4754f21c14295303ffe0ea5d (diff) | |
| download | puzzles-251b21c41813055d9c416378508b1ee038bc3dac.zip puzzles-251b21c41813055d9c416378508b1ee038bc3dac.tar.gz puzzles-251b21c41813055d9c416378508b1ee038bc3dac.tar.bz2 puzzles-251b21c41813055d9c416378508b1ee038bc3dac.tar.xz | |
Giant const patch of doom: add a 'const' to every parameter in every
puzzle backend function which ought to have it, and propagate those
consts through to per-puzzle subroutines as needed.
I've recently had to do that to a few specific parameters which were
being misused by particular puzzles (r9657, r9830), which suggests
that it's probably a good idea to do the whole lot pre-emptively
before the next such problem shows up.
[originally from svn r9832]
[r9657 == 3b250baa02a7332510685948bf17576c397b8ceb]
[r9830 == 0b93de904a98f119b1a95d3a53029f1ed4bfb9b3]
Diffstat (limited to 'pattern.c')
| -rw-r--r-- | pattern.c | 84 |
1 files changed, 44 insertions, 40 deletions
@@ -97,7 +97,7 @@ static void free_params(game_params *params) sfree(params); } -static game_params *dup_params(game_params *params) +static game_params *dup_params(const game_params *params) { game_params *ret = snew(game_params); *ret = *params; /* structure copy */ @@ -119,7 +119,7 @@ static void decode_params(game_params *ret, char const *string) } } -static char *encode_params(game_params *params, int full) +static char *encode_params(const game_params *params, int full) { char ret[400]; int len; @@ -131,7 +131,7 @@ static char *encode_params(game_params *params, int full) return dupstr(ret); } -static config_item *game_configure(game_params *params) +static config_item *game_configure(const game_params *params) { config_item *ret; char buf[80]; @@ -158,7 +158,7 @@ static config_item *game_configure(game_params *params) return ret; } -static game_params *custom_params(config_item *cfg) +static game_params *custom_params(const config_item *cfg) { game_params *ret = snew(game_params); @@ -168,7 +168,7 @@ static game_params *custom_params(config_item *cfg) return ret; } -static char *validate_params(game_params *params, int full) +static char *validate_params(const game_params *params, int full) { if (params->w <= 0 || params->h <= 0) return "Width and height must both be greater than zero"; @@ -468,7 +468,8 @@ static int do_row(unsigned char *known, unsigned char *deduced, return done_any; } -static int solve_puzzle(game_state *state, unsigned char *grid, int w, int h, +static int solve_puzzle(const game_state *state, unsigned char *grid, + int w, int h, unsigned char *matrix, unsigned char *workspace, unsigned int *changed_h, unsigned int *changed_w, int *rowdata @@ -749,10 +750,10 @@ static char *new_game_desc(const game_params *params, random_state *rs, return desc; } -static char *validate_desc(const game_params *params, char *desc) +static char *validate_desc(const game_params *params, const char *desc) { int i, n, rowspace; - char *p; + const char *p; for (i = 0; i < params->w + params->h; i++) { if (i < params->w) @@ -791,10 +792,11 @@ static char *validate_desc(const game_params *params, char *desc) return NULL; } -static game_state *new_game(midend *me, game_params *params, char *desc) +static game_state *new_game(midend *me, const game_params *params, + const char *desc) { int i; - char *p; + const char *p; game_state *state = snew(game_state); state->w = params->w; @@ -826,7 +828,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc) return state; } -static game_state *dup_game(game_state *state) +static game_state *dup_game(const game_state *state) { game_state *ret = snew(game_state); @@ -858,8 +860,8 @@ static void free_game(game_state *state) sfree(state); } -static char *solve_game(game_state *state, game_state *currstate, - char *ai, char **error) +static char *solve_game(const game_state *state, const game_state *currstate, + const char *ai, char **error) { unsigned char *matrix; int w = state->w, h = state->h; @@ -910,12 +912,12 @@ static char *solve_game(game_state *state, game_state *currstate, return ret; } -static int game_can_format_as_text_now(game_params *params) +static int game_can_format_as_text_now(const game_params *params) { return TRUE; } -static char *game_text_format(game_state *state) +static char *game_text_format(const game_state *state) { return NULL; } @@ -930,7 +932,7 @@ struct game_ui { int cur_x, cur_y, cur_visible; }; -static game_ui *new_ui(game_state *state) +static game_ui *new_ui(const game_state *state) { game_ui *ret; @@ -946,17 +948,17 @@ static void free_ui(game_ui *ui) sfree(ui); } -static char *encode_ui(game_ui *ui) +static char *encode_ui(const game_ui *ui) { return NULL; } -static void decode_ui(game_ui *ui, char *encoding) +static void decode_ui(game_ui *ui, const char *encoding) { } -static void game_changed_state(game_ui *ui, game_state *oldstate, - game_state *newstate) +static void game_changed_state(game_ui *ui, const game_state *oldstate, + const game_state *newstate) { } @@ -968,8 +970,9 @@ struct game_drawstate { int cur_x, cur_y; }; -static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate *ds, - int x, int y, int button) +static char *interpret_move(const game_state *state, game_ui *ui, + const game_drawstate *ds, + int x, int y, int button) { button &= ~MOD_MASK; @@ -1102,7 +1105,7 @@ static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate return NULL; } -static game_state *execute_move(game_state *from, char *move) +static game_state *execute_move(const game_state *from, const char *move) { game_state *ret; int x1, x2, y1, y2, xx, yy; @@ -1279,7 +1282,7 @@ static int errcheck_found_run(struct errcheck_state *es, int r) #undef ROWDATA } -static int check_errors(game_state *state, int i) +static int check_errors(const game_state *state, int i) { int start, step, end, j; int val, runlen; @@ -1336,8 +1339,8 @@ static int check_errors(game_state *state, int i) * Drawing routines. */ -static void game_compute_size(game_params *params, int tilesize, - int *x, int *y) +static void game_compute_size(const game_params *params, int tilesize, + int *x, int *y) { /* Ick: fake up `ds->tilesize' for macro expansion purposes */ struct { int tilesize; } ads, *ds = &ads; @@ -1348,7 +1351,7 @@ static void game_compute_size(game_params *params, int tilesize, } static void game_set_size(drawing *dr, game_drawstate *ds, - game_params *params, int tilesize) + const game_params *params, int tilesize) { ds->tilesize = tilesize; } @@ -1378,7 +1381,7 @@ static float *game_colours(frontend *fe, int *ncolours) return ret; } -static game_drawstate *game_new_drawstate(drawing *dr, game_state *state) +static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state) { struct game_drawstate *ds = snew(struct game_drawstate); @@ -1434,8 +1437,8 @@ static void grid_square(drawing *dr, game_drawstate *ds, /* * Draw the numbers for a single row or column. */ -static void draw_numbers(drawing *dr, game_drawstate *ds, game_state *state, - int i, int erase, int colour) +static void draw_numbers(drawing *dr, game_drawstate *ds, + const game_state *state, int i, int erase, int colour) { int rowlen = state->rowlen[i]; int *rowdata = state->rowdata + state->rowsize * i; @@ -1494,8 +1497,9 @@ static void draw_numbers(drawing *dr, game_drawstate *ds, game_state *state, } } -static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, - game_state *state, int dir, game_ui *ui, +static void game_redraw(drawing *dr, game_drawstate *ds, + const game_state *oldstate, const game_state *state, + int dir, const game_ui *ui, float animtime, float flashtime) { int i, j; @@ -1594,14 +1598,14 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, } } -static float game_anim_length(game_state *oldstate, - game_state *newstate, int dir, game_ui *ui) +static float game_anim_length(const game_state *oldstate, + const game_state *newstate, int dir, game_ui *ui) { return 0.0F; } -static float game_flash_length(game_state *oldstate, - game_state *newstate, int dir, game_ui *ui) +static float game_flash_length(const game_state *oldstate, + const game_state *newstate, int dir, game_ui *ui) { if (!oldstate->completed && newstate->completed && !oldstate->cheated && !newstate->cheated) @@ -1609,17 +1613,17 @@ static float game_flash_length(game_state *oldstate, return 0.0F; } -static int game_status(game_state *state) +static int game_status(const game_state *state) { return state->completed ? +1 : 0; } -static int game_timing_state(game_state *state, game_ui *ui) +static int game_timing_state(const game_state *state, game_ui *ui) { return TRUE; } -static void game_print_size(game_params *params, float *x, float *y) +static void game_print_size(const game_params *params, float *x, float *y) { int pw, ph; @@ -1631,7 +1635,7 @@ static void game_print_size(game_params *params, float *x, float *y) *y = ph / 100.0F; } -static void game_print(drawing *dr, game_state *state, int tilesize) +static void game_print(drawing *dr, const game_state *state, int tilesize) { int w = state->w, h = state->h; int ink = print_mono_colour(dr, 0); |