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authorSimon Tatham <anakin@pobox.com>2020-02-26 06:26:36 +0000
committerSimon Tatham <anakin@pobox.com>2020-02-26 06:32:35 +0000
commit5e9dc42e54e777dbd014b4fc6e9312061d000915 (patch)
tree89abe5c641dbe9164e338fde5b9cdb62c0f0895d /pattern.c
parentd724e136663ed028aa6429f0bc5cbf93585f5aa0 (diff)
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Tracks: add reverse neighbour deduction in hard mode.
This is the contrapositive of the deduction introduced in the previous commit. Previously I said: a square A can have some edges blocked in such a way that you know it can't be filled without a particular one of its neighbours B also being filled. And then, if you know the row containing A and B only has one filled square left to find, then it can't be A. This commit adds the obvious followup: if you know the row only has one _empty_ square left, then for the same reason, it can't be B! I'm putting this in at the new Hard difficulty, mostly out of guesswork rather than rigorous play-testing, because I don't remember ever having _observed_ myself making this deduction in the past. I'm open to changing the settings if someone has a good argument for it.
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