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authorSimon Tatham <anakin@pobox.com>2005-06-06 11:21:36 +0000
committerSimon Tatham <anakin@pobox.com>2005-06-06 11:21:36 +0000
commit69f7e7f8f5890946f4625fc071eb3f8313b17238 (patch)
tree6d6dfa8255a2d7a2b5a3529bb3b9a4b0f6101e66 /pattern.c
parent57b3982c83694eb61dd97762ecfb3d53eeabf4f4 (diff)
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Introduce a new game backend function (there seem to have been a lot
of these recently) whose job is to update a game_ui to be consistent with a new game_state. This is called by midend.c in every situation where the current game_state changes _other_ than as a result of make_move (Undo, Redo, Restart, Solve). The introduction of this function allows a game_ui to contain information about selections or highlights within a game_state which simply wouldn't make sense when transferred to another game_state. In particular, I've used it to fix a subtle bug in Solo whereby, although you couldn't right-click to pencil-mode highlight a filled square, you could _get_ a pencil-mode highlight in a filled square if you used Undo and Redo. (Undo to before the square was filled, right-click to highlight it, then Redo. Alternatively, left-click and clear the square, right-click to highlight it, then Undo.) [originally from svn r5912]
Diffstat (limited to 'pattern.c')
-rw-r--r--pattern.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/pattern.c b/pattern.c
index f8e8fc5..dd8626a 100644
--- a/pattern.c
+++ b/pattern.c
@@ -758,6 +758,11 @@ static void free_ui(game_ui *ui)
sfree(ui);
}
+static void game_changed_state(game_ui *ui, game_state *oldstate,
+ game_state *newstate)
+{
+}
+
static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds,
int x, int y, int button) {
game_state *ret;
@@ -1127,6 +1132,7 @@ const struct game thegame = {
FALSE, game_text_format,
new_ui,
free_ui,
+ game_changed_state,
make_move,
game_size,
game_colours,