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authorSimon Tatham <anakin@pobox.com>2005-09-12 17:09:29 +0000
committerSimon Tatham <anakin@pobox.com>2005-09-12 17:09:29 +0000
commita8980f3736031dc971754bd7ecc55795680a62e5 (patch)
treea57c75abcca62ae2ecf5b59e425410a670180b2c /pattern.c
parentf07576f49e9b08c9a9b2482b07e14a3e846224eb (diff)
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I am again gormless! When I overhauled Solo's grid generator in
r6160, I completely failed to ensure that generated grids were _at most_ the required difficulty. It appears to have been only random chance that prevented a request for a Trivial puzzle from producing Extreme. Here's a one-line fix. [originally from svn r6298] [r6160 == e55838bc9b0d173ca539d0cfe714495b5c12b9dd]
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