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| author | Simon Tatham <anakin@pobox.com> | 2005-09-12 17:09:29 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-09-12 17:09:29 +0000 |
| commit | a8980f3736031dc971754bd7ecc55795680a62e5 (patch) | |
| tree | a57c75abcca62ae2ecf5b59e425410a670180b2c /pattern.c | |
| parent | f07576f49e9b08c9a9b2482b07e14a3e846224eb (diff) | |
| download | puzzles-a8980f3736031dc971754bd7ecc55795680a62e5.zip puzzles-a8980f3736031dc971754bd7ecc55795680a62e5.tar.gz puzzles-a8980f3736031dc971754bd7ecc55795680a62e5.tar.bz2 puzzles-a8980f3736031dc971754bd7ecc55795680a62e5.tar.xz | |
I am again gormless! When I overhauled Solo's grid generator in
r6160, I completely failed to ensure that generated grids were _at
most_ the required difficulty. It appears to have been only random
chance that prevented a request for a Trivial puzzle from producing
Extreme. Here's a one-line fix.
[originally from svn r6298]
[r6160 == e55838bc9b0d173ca539d0cfe714495b5c12b9dd]
Diffstat (limited to 'pattern.c')
0 files changed, 0 insertions, 0 deletions