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authorSimon Tatham <anakin@pobox.com>2005-07-10 09:27:08 +0000
committerSimon Tatham <anakin@pobox.com>2005-07-10 09:27:08 +0000
commitac36314b021854a642593be87a99cad9b04333a5 (patch)
tree64edc4086ab91a96c9ad70dd9868bcf5081b6291 /pattern.c
parent2ec5a51c35c12b861eacd2e4566ba786c1270803 (diff)
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Subtle UI change to Mines. Although I mostly find the unified left-
button interface (same button to open a closed square or to clear around an open one) to be a massive help, there is one circumstance in which it frequently kills me: if I click down on an open square I want to clear around, then the mouse pointer accidentally drifts over on to the nearest closed square before I release, I'll end up opening that square instead and (usually) dying. So this checkin causes Mines to note which type of square I left-clicked on, and to do nothing if the button release is on the other type. [originally from svn r6086]
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