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| author | Simon Tatham <anakin@pobox.com> | 2005-07-22 11:55:50 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-07-22 11:55:50 +0000 |
| commit | bed038e17f647becf7ab418c721cb0d2624017e8 (patch) | |
| tree | 3b71b4cc0995910a9d5f98490117e15f6c7bdeea /pattern.c | |
| parent | a605a17d05acf4d981219c5e8db3def0b67a5c4a (diff) | |
| download | puzzles-bed038e17f647becf7ab418c721cb0d2624017e8.zip puzzles-bed038e17f647becf7ab418c721cb0d2624017e8.tar.gz puzzles-bed038e17f647becf7ab418c721cb0d2624017e8.tar.bz2 puzzles-bed038e17f647becf7ab418c721cb0d2624017e8.tar.xz | |
The `Solve' operation now rotates and/or reflects the solution grid
to bring it as close as possible to the current game state. This
means that if you request `Solve' after solving a puzzle yourself,
with the intention of finding out how similar your solution is to
the program's, then you will mostly see the differences in _shape_
rather than those being masked by the fact that yours happened to be
the other way up.
[originally from svn r6126]
Diffstat (limited to 'pattern.c')
0 files changed, 0 insertions, 0 deletions