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| author | Simon Tatham <anakin@pobox.com> | 2005-08-03 11:06:16 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-08-03 11:06:16 +0000 |
| commit | c212a1b5ebc69cb4818053474aa7fea9043f70fd (patch) | |
| tree | 1071696d10566fd49f94cf362190f99726926376 /pattern.c | |
| parent | 727a18a5a0deb7e40c763660331d574c4426ae00 (diff) | |
| download | puzzles-c212a1b5ebc69cb4818053474aa7fea9043f70fd.zip puzzles-c212a1b5ebc69cb4818053474aa7fea9043f70fd.tar.gz puzzles-c212a1b5ebc69cb4818053474aa7fea9043f70fd.tar.bz2 puzzles-c212a1b5ebc69cb4818053474aa7fea9043f70fd.tar.xz | |
Slant uses the same generation strategy as Solo, despite not having
the property which devel.but claimed to be the reason why that
strategy works. A bit of thought revealed what the _real_ reason is
why this strategy works in some puzzles and not others, so I've
rewritten the paragraph to be more accurate.
[originally from svn r6158]
Diffstat (limited to 'pattern.c')
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