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authorSimon Tatham <anakin@pobox.com>2005-08-03 11:06:16 +0000
committerSimon Tatham <anakin@pobox.com>2005-08-03 11:06:16 +0000
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tree1071696d10566fd49f94cf362190f99726926376 /pattern.c
parent727a18a5a0deb7e40c763660331d574c4426ae00 (diff)
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Slant uses the same generation strategy as Solo, despite not having
the property which devel.but claimed to be the reason why that strategy works. A bit of thought revealed what the _real_ reason is why this strategy works in some puzzles and not others, so I've rewritten the paragraph to be more accurate. [originally from svn r6158]
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