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| author | Simon Tatham <anakin@pobox.com> | 2005-08-05 17:17:23 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-08-05 17:17:23 +0000 |
| commit | c321a88408c4541160c66151210bd048761ae392 (patch) | |
| tree | b2afc51595f3835356014d080c2d9b988822ac76 /pattern.c | |
| parent | 56e01e54fad38cf1470b0994ea2cc70c714ced5d (diff) | |
| download | puzzles-c321a88408c4541160c66151210bd048761ae392.zip puzzles-c321a88408c4541160c66151210bd048761ae392.tar.gz puzzles-c321a88408c4541160c66151210bd048761ae392.tar.bz2 puzzles-c321a88408c4541160c66151210bd048761ae392.tar.xz | |
Cleanups to completion flashes: all four of these games used to
redraw the whole window _every_ time game_redraw() was called during
a flash. Now they only redraw the whole window every time the
background colour actually changes. Thanks to James H for much of
the work.
[originally from svn r6166]
Diffstat (limited to 'pattern.c')
0 files changed, 0 insertions, 0 deletions