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| author | Simon Tatham <anakin@pobox.com> | 2005-01-24 10:50:17 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-01-24 10:50:17 +0000 |
| commit | d8eb0de7c2210070adcf085e968658cbd00958d6 (patch) | |
| tree | f8c6a804f78dd4cbaac33d9b8c945c7eb578715a /pattern.c | |
| parent | df155680f240813e60c11d311cd647ff46280909 (diff) | |
| download | puzzles-d8eb0de7c2210070adcf085e968658cbd00958d6.zip puzzles-d8eb0de7c2210070adcf085e968658cbd00958d6.tar.gz puzzles-d8eb0de7c2210070adcf085e968658cbd00958d6.tar.bz2 puzzles-d8eb0de7c2210070adcf085e968658cbd00958d6.tar.xz | |
The main grid outline in Pattern was asymmetric between the top/left
edges and the bottom/right ones. Fix it. (Also remove it from the
todo list in osx.m, where I had entered it in the assumption that it
was a bug in my new OS X port! Turns out it's an entirely platform-
independent bug.)
[originally from svn r5187]
Diffstat (limited to 'pattern.c')
| -rw-r--r-- | pattern.c | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -903,7 +903,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, * Draw the grid outline. */ draw_rect(fe, TOCOORD(ds->w, 0) - 1, TOCOORD(ds->h, 0) - 1, - ds->w * TILE_SIZE + 2, ds->h * TILE_SIZE + 2, + ds->w * TILE_SIZE + 3, ds->h * TILE_SIZE + 3, COL_GRID); ds->started = TRUE; |