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authorSimon Tatham <anakin@pobox.com>2017-10-01 13:38:35 +0100
committerSimon Tatham <anakin@pobox.com>2017-10-01 16:34:41 +0100
commitde67801b0fd3dfa11777c1ef86cd617baf376b7b (patch)
treef632daee458c8fefcfc90ff809c44672adeedaa4 /pattern.c
parenteeb2db283de9115f7256fa4cc49597d63e06b0ab (diff)
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Use a proper union in struct config_item.
This allows me to use different types for the mutable, dynamically allocated string value in a C_STRING control and the fixed constant list of option names in a C_CHOICES.
Diffstat (limited to 'pattern.c')
-rw-r--r--pattern.c12
1 files changed, 4 insertions, 8 deletions
diff --git a/pattern.c b/pattern.c
index 9964dd5..e680553 100644
--- a/pattern.c
+++ b/pattern.c
@@ -148,19 +148,15 @@ static config_item *game_configure(const game_params *params)
ret[0].name = "Width";
ret[0].type = C_STRING;
sprintf(buf, "%d", params->w);
- ret[0].sval = dupstr(buf);
- ret[0].ival = 0;
+ ret[0].u.string.sval = dupstr(buf);
ret[1].name = "Height";
ret[1].type = C_STRING;
sprintf(buf, "%d", params->h);
- ret[1].sval = dupstr(buf);
- ret[1].ival = 0;
+ ret[1].u.string.sval = dupstr(buf);
ret[2].name = NULL;
ret[2].type = C_END;
- ret[2].sval = NULL;
- ret[2].ival = 0;
return ret;
}
@@ -169,8 +165,8 @@ static game_params *custom_params(const config_item *cfg)
{
game_params *ret = snew(game_params);
- ret->w = atoi(cfg[0].sval);
- ret->h = atoi(cfg[1].sval);
+ ret->w = atoi(cfg[0].u.string.sval);
+ ret->h = atoi(cfg[1].u.string.sval);
return ret;
}