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| author | Simon Tatham <anakin@pobox.com> | 2005-01-23 09:59:45 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-01-23 09:59:45 +0000 |
| commit | f80d9c6d49eaf08d65420a3a5b47db5165add724 (patch) | |
| tree | 036032a5a62089aab4a116571fb9be10925a32f2 /pattern.c | |
| parent | fa9f4f452264469797645eb2d41d6de15b26a71d (diff) | |
| download | puzzles-f80d9c6d49eaf08d65420a3a5b47db5165add724.zip puzzles-f80d9c6d49eaf08d65420a3a5b47db5165add724.tar.gz puzzles-f80d9c6d49eaf08d65420a3a5b47db5165add724.tar.bz2 puzzles-f80d9c6d49eaf08d65420a3a5b47db5165add724.tar.xz | |
Ah, no, _that_ fixes the malloc problem. I'd forgotten that midend.c
already takes care of managing the allocation of game presets, so
there's no need for me to introduce scary ObjC machinery to do so in
the frontend.
[originally from svn r5178]
Diffstat (limited to 'pattern.c')
0 files changed, 0 insertions, 0 deletions