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| author | Simon Tatham <anakin@pobox.com> | 2005-09-06 22:28:04 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-09-06 22:28:04 +0000 |
| commit | f8d1183c7a385d6c81479a5ed4a61cbf6e77e2e8 (patch) | |
| tree | 7cfa274dafd9a74221db121fdc25f8210e271707 /pattern.c | |
| parent | aec9667f00937fcbc110cc6f9a370499e864a6e9 (diff) | |
| download | puzzles-f8d1183c7a385d6c81479a5ed4a61cbf6e77e2e8.zip puzzles-f8d1183c7a385d6c81479a5ed4a61cbf6e77e2e8.tar.gz puzzles-f8d1183c7a385d6c81479a5ed4a61cbf6e77e2e8.tar.bz2 puzzles-f8d1183c7a385d6c81479a5ed4a61cbf6e77e2e8.tar.xz | |
I arranged that dying after the game was already completed didn't
increment the deaths counter. In doing so, I incorrectly handled the
borderline case, so that a death incurred _in the act_ of collecting
the final gem also didn't increment the deaths counter. Now it does.
[originally from svn r6277]
Diffstat (limited to 'pattern.c')
0 files changed, 0 insertions, 0 deletions