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| author | Simon Tatham <anakin@pobox.com> | 2009-02-22 12:05:38 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2009-02-22 12:05:38 +0000 |
| commit | 407f29c46f35910ce3d7ddd41f13e94213c2597e (patch) | |
| tree | a276576d6d3161c345015f69447d474f5918a562 /ps.c | |
| parent | 9249f096192b0a50e607024bf04736ef0506b5ea (diff) | |
| download | puzzles-407f29c46f35910ce3d7ddd41f13e94213c2597e.zip puzzles-407f29c46f35910ce3d7ddd41f13e94213c2597e.tar.gz puzzles-407f29c46f35910ce3d7ddd41f13e94213c2597e.tar.bz2 puzzles-407f29c46f35910ce3d7ddd41f13e94213c2597e.tar.xz | |
Introduce some infrastructure to permit games' print functions to
draw dotted lines. No puzzle yet uses this, but one's about to.
[originally from svn r8453]
Diffstat (limited to 'ps.c')
| -rw-r--r-- | ps.c | 12 |
1 files changed, 12 insertions, 0 deletions
@@ -231,6 +231,17 @@ static void ps_line_width(void *handle, float width) ps_printf(ps, "%g setlinewidth\n", width); } +static void ps_line_dotted(void *handle, int dotted) +{ + psdata *ps = (psdata *)handle; + + if (dotted) { + ps_printf(ps, "[ currentlinewidth 3 mul ] 0 setdash\n"); + } else { + ps_printf(ps, "[ ] 0 setdash\n"); + } +} + static void ps_begin_doc(void *handle, int pages) { psdata *ps = (psdata *)handle; @@ -321,6 +332,7 @@ static const struct drawing_api ps_drawing = { ps_end_page, ps_end_doc, ps_line_width, + ps_line_dotted, }; psdata *ps_init(FILE *outfile, int colour) |