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| author | Simon Tatham <anakin@pobox.com> | 2005-06-07 19:01:36 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-06-07 19:01:36 +0000 |
| commit | 0bcdb7aa03903dcce000b6d224a07e388030ca00 (patch) | |
| tree | b71d8027c7222a89377729e560aa4db52ba0d01b /puzzles.but | |
| parent | 02035753f817173a6861d1fc4bec437508cec42d (diff) | |
| download | puzzles-0bcdb7aa03903dcce000b6d224a07e388030ca00.zip puzzles-0bcdb7aa03903dcce000b6d224a07e388030ca00.tar.gz puzzles-0bcdb7aa03903dcce000b6d224a07e388030ca00.tar.bz2 puzzles-0bcdb7aa03903dcce000b6d224a07e388030ca00.tar.xz | |
James Harvey has contributed an implementation of `Same Game', also
known as ksame (KDE) and Same GNOME (GNOME).
[originally from svn r5914]
Diffstat (limited to 'puzzles.but')
| -rw-r--r-- | puzzles.but | 58 |
1 files changed, 52 insertions, 6 deletions
diff --git a/puzzles.but b/puzzles.but index e171c7f..a8dcf3a 100644 --- a/puzzles.but +++ b/puzzles.but @@ -681,11 +681,10 @@ player. Turning off this option can also speed up puzzle generation. \cfg{winhelp-topic}{games.netslide} -This game was submitted by Richard Boulton. It combines the grid -generation of Net (see \k{net}) with the movement of Sixteen (see -\k{sixteen}): you have a Net grid, but instead of rotating tiles back -into place you have to slide them into place by moving a whole row at -a time. +This game combines the grid generation of Net (see \k{net}) with the +movement of Sixteen (see \k{sixteen}): you have a Net grid, but +instead of rotating tiles back into place you have to slide them +into place by moving a whole row at a time. As in Sixteen, \I{controls, for Netslide}control is with the mouse. See \k{sixteen-controls}. @@ -694,6 +693,7 @@ See \k{sixteen-controls}. meanings to those in Net (see \k{net-params}) and Sixteen (see \k{sixteen-params}). +Netslide was contributed to this collection by Richard Boulton. \C{pattern} \i{Pattern} @@ -925,11 +925,57 @@ initial open space. If you prefer the riskier grids generated by other implementations, you can switch off this option. +\C{samegame} \i{Same Game} + +\cfg{winhelp-topic}{games.samegame} + +You have a grid of coloured squares, which you have to clear by +highlighting contiguous regions of more that one coloured square; +the larger the region you highlight, the more points you get (and +the faster you clear the arena). + +If you clear the grid you win. If you end up with nothing but +single squares (i.e. there are no more clickable regions left) you +lose. + +Removing a region causes the rest of the grid to shuffle up: +blocks that are suspended will fall down (first), and then empty +columns are filled from the right. + +The game generator does not try and guarantee to generate soluble grids; +it will, however, ensure that there are at least 2 squares of each +colour on the grid at the start (and will forbid custom grids for which +that would be impossible). + +Same Game was contributed to this collection by James Harvey. + +\H{samegame-controls} \I{controls, for Same Game}Same Game controls + +If you left-click an unselected region, it becomes selected (possibly +clearing the current selection). + +If you left-click the selected region, it will be removed (and the +rest of the grid shuffled immediately). + +If you right-click the selected region, it will be unselected. + +\H{samegame-parameters} \I{parameters, for Same Game}Same Game parameters + +\dt \e{Width}, \e{Height} + +\dd Size of grid in squares. + +\dt \e{No. of colours} + +\dd Number of different colours used to fill the grid; the more colours, +the fewer large regions of colour and thus the more difficult to clear +successfully. + \A{licence} \I{MIT licence}\ii{Licence} This software is \i{copyright} 2004-2005 Simon Tatham. -Portions copyright Richard Boulton. +Portions copyright Richard Boulton and James Harvey. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files |