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| author | Simon Tatham <anakin@pobox.com> | 2005-05-01 14:05:03 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-05-01 14:05:03 +0000 |
| commit | 28f655c821d2d1ed37e8500586abacb0062df17b (patch) | |
| tree | d6f82c72a8699dd1cb46368d689277ed9f057209 /puzzles.but | |
| parent | 850a70a03c3744ab595aba5296f9e905ed03de1a (diff) | |
| download | puzzles-28f655c821d2d1ed37e8500586abacb0062df17b.zip puzzles-28f655c821d2d1ed37e8500586abacb0062df17b.tar.gz puzzles-28f655c821d2d1ed37e8500586abacb0062df17b.tar.bz2 puzzles-28f655c821d2d1ed37e8500586abacb0062df17b.tar.xz | |
The addition of a `Copy' menu item on OS X was really beginning to
strain my unconventional menu organisation, so I've reverted to
having `File' and `Edit' menus like everyone else.
[originally from svn r5727]
Diffstat (limited to 'puzzles.but')
| -rw-r--r-- | puzzles.but | 25 |
1 files changed, 18 insertions, 7 deletions
diff --git a/puzzles.but b/puzzles.but index c25ec00..9b88d18 100644 --- a/puzzles.but +++ b/puzzles.but @@ -82,6 +82,10 @@ These actions are all available from the \I{Game menu}\q{Game} menu and via \I{keys}keyboard shortcuts, in addition to any game-specific actions. +(On Mac OS X, to conform with local user interface standards, these +actions are situated on the \I{File menu}\q{File} and \q{Edit +menu}\q{Edit} menus instead.) + \dt \ii\e{New game} (\q{N}, Ctrl+\q{N}) \dd Starts a new game, with a random initial state. @@ -99,6 +103,13 @@ game.) \dd Redoes a previous undone move. +\dt \ii\e{Copy} + +\dd Copies the current state of your game to the clipboard in text +format, so that you can paste it into (say) an e-mail client or a +web message board if you're discussing the game with someone else. +(Not all games support this feature.) + \dt \I{exit}\ii\e{Quit} (\q{Q}, Ctrl+\q{Q}) \dd Closes the application entirely. @@ -106,8 +117,8 @@ game.) \H{common-id} Recreating games with the \ii{game ID} The \q{\i{Specific...}} option from the \I{Game menu}\q{Game} menu -lets you see a short string (the \q{game ID}) that captures the -initial state of the current game. +(or the \q{File} menu, on Mac OS X) lets you see a short string (the +\q{game ID}) that captures the initial state of the current game. The precise \I{ID format}format of the ID is specific to each game. It consists of two parts delimited by a colon (e.g., \c{c4x4:4F01,0}); @@ -151,11 +162,11 @@ command line. The easiest way to do this is to set up the parameters you want using the \q{Type} menu (see \k{common-type}), and then to select -\q{Specific} from the \q{Game} menu (see \k{common-id}). The text in -the \q{Game ID} box will be composed of two parts, separated by a -colon. The first of these parts represents the game parameters (the -size of the playing area, for example, and anything else you set -using the \q{Type} menu). +\q{Specific} from the \q{Game} or \q{File} menu (see \k{common-id}). +The text in the \q{Game ID} box will be composed of two parts, +separated by a colon. The first of these parts represents the game +parameters (the size of the playing area, for example, and anything +else you set using the \q{Type} menu). If you run the game with just that parameter text on the command line, it will start up with the settings you specified. |