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| author | Simon Tatham <anakin@pobox.com> | 2015-02-08 16:23:32 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2015-02-08 16:23:32 +0000 |
| commit | 362bf8d450b6de02f8175afe979e2bca36d48c67 (patch) | |
| tree | 14f393a94610585d3d7fc21603dfa5348ad534d9 /puzzles.but | |
| parent | bd0a357047a933bbe9359eb7d320439029a20112 (diff) | |
| download | puzzles-362bf8d450b6de02f8175afe979e2bca36d48c67.zip puzzles-362bf8d450b6de02f8175afe979e2bca36d48c67.tar.gz puzzles-362bf8d450b6de02f8175afe979e2bca36d48c67.tar.bz2 puzzles-362bf8d450b6de02f8175afe979e2bca36d48c67.tar.xz | |
New puzzle from James Harvey: 'Tracks'.
Diffstat (limited to 'puzzles.but')
| -rw-r--r-- | puzzles.but | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/puzzles.but b/puzzles.but index bce9fe7..24abb6d 100644 --- a/puzzles.but +++ b/puzzles.but @@ -3183,6 +3183,62 @@ real challenge, set this value to 0 and then try to solve a grid in } +\C{tracks} \i{Tracks} + +\cfg{winhelp-topic}{games.tracks} + +You are given a grid of squares, some of which are filled with train +tracks. You need to complete the track from A to B so that the rows and +columns contain the same number of track segments as are indicated in the +clues to the top and right of the grid. + +There are only straight and 90 degree curved rails, and the track may not +cross itself. + +Tracks was contributed to this collection by James Harvey. + +\H{tracks-controls} \I{controls, for Tracks}Tracks controls + +Left-clicking on an edge between two squares adds a track segment between +the two squares. Right-clicking on an edge adds a cross on the edge, +indicating no track is possible there. + +Left-clicking in a square adds a colour indicator showing that you know the +square must contain a track, even if you don't know which edges it crosses +yet. Right-clicking in a square adds a cross indicating it contains no +track segment. + +Left- or right-dragging between squares allows you to lay a straight line +of is-track or is-not-track indicators, useful for filling in rows or +columns to match the clue. + +(All the actions described in \k{common-actions} are also available.) + +\H{tracks-parameters} \I{parameters, for Tracks}Tracks parameters + +These parameters are available from the \q{Custom...} option on the +\q{Type} menu. + +\dt \e{Width}, \e{Height} + +\dd Size of the grid, in squares. + +\dt \e{Difficulty} + +\dd Controls the difficulty of the generated puzzle: at Tricky level, +you are required to make more deductions regarding disregarding moves +that would lead to impossible crossings later. + +\dt \e{Disallow consecutive 1 clues} + +\dd Controls whether the Tracks game generation permits two adjacent +rows or columns to have a 1 clue, or permits the row or column of the +track's endpoint to have a 1 clue. By default this is not permitted, +to avoid long straight boring segments of track and make the games +more twiddly and interesting. If you want to restore the possibility, +turn this option off. + + \A{licence} \I{MIT licence}\ii{Licence} This software is \i{copyright} 2004-2014 Simon Tatham. |