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| author | Simon Tatham <anakin@pobox.com> | 2009-02-05 19:29:26 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2009-02-05 19:29:26 +0000 |
| commit | 5027095ce2a6dd844ce10489c91dc08bbc174a19 (patch) | |
| tree | 272a8412068ba4615cdfff003a11d38b3cb8d6bd /puzzles.but | |
| parent | 279c6781797a5df310cf73a0a952ad0c2b83fbbc (diff) | |
| download | puzzles-5027095ce2a6dd844ce10489c91dc08bbc174a19.zip puzzles-5027095ce2a6dd844ce10489c91dc08bbc174a19.tar.gz puzzles-5027095ce2a6dd844ce10489c91dc08bbc174a19.tar.bz2 puzzles-5027095ce2a6dd844ce10489c91dc08bbc174a19.tar.xz | |
Keyboard control patch for Bridges, from James H.
[originally from svn r8446]
Diffstat (limited to 'puzzles.but')
| -rw-r--r-- | puzzles.but | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/puzzles.but b/puzzles.but index 2fe9d6c..40cfdae 100644 --- a/puzzles.but +++ b/puzzles.but @@ -2135,6 +2135,15 @@ will be prevented from accidentally modifying any of those bridges in future. Left-clicking again on a highlighted island will unmark it and restore your ability to modify it. +You can also use the cursor keys to move around the grid: if possible +the cursor will always move orthogonally, otherwise it will move +towards the nearest island to the indicated direction. Pressing the +return key followed by a cursor key will lay an island in that direction +(if available); pressing the space bar followed by a cursor key will +lay a \q{non-bridge} marker. + +You can mark an island as finished by pressing the return key twice. + Violations of the puzzle rules will be marked in red: \b An island with too many bridges will be highlighted in red. |