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| author | Simon Tatham <anakin@pobox.com> | 2005-08-27 09:21:22 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-08-27 09:21:22 +0000 |
| commit | 622a5ff678773eefd3fe1a246d1c14dcd7c3ce40 (patch) | |
| tree | 48eb91849f75dc3941b9f3fc825e7a73fcbd9e21 /puzzles.but | |
| parent | 067f06053cb6283da3f2fb76c813ec3f50de8b48 (diff) | |
| download | puzzles-622a5ff678773eefd3fe1a246d1c14dcd7c3ce40.zip puzzles-622a5ff678773eefd3fe1a246d1c14dcd7c3ce40.tar.gz puzzles-622a5ff678773eefd3fe1a246d1c14dcd7c3ce40.tar.bz2 puzzles-622a5ff678773eefd3fe1a246d1c14dcd7c3ce40.tar.xz | |
New puzzle: `Inertia', originally written for Windows by Ben
Olmstead and reimplemented with the help of his source code which he
was kind enough to release into the public domain.
[originally from svn r6222]
Diffstat (limited to 'puzzles.but')
| -rw-r--r-- | puzzles.but | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/puzzles.but b/puzzles.but index 76521c2..e2f5868 100644 --- a/puzzles.but +++ b/puzzles.but @@ -1715,6 +1715,58 @@ CPU time and memory. Be warned! } +\C{inertia} \i{Inertia} + +\cfg{winhelp-topic}{games.inertia} + +You are a small green ball sitting in a grid full of obstacles. Your +aim is to collect all the gems without running into any mines. + +You can move the ball in any orthogonal \e{or diagonal} direction. +Once the ball starts moving, it will continue until something stops +it. A wall directly in its path will stop it (but if it is moving +diagonally, it will move through a diagonal gap between two other +walls without stopping). Also, some of the squares are \q{stops}; +when the ball moves on to a stop, it will stop moving no matter what +direction it was going in. Gems do \e{not} stop the ball; it picks +them up and keeps on going. + +Running into a mine is fatal. Even if you picked up the last gem in +the same move which then hit a mine, the game will count you as dead +rather than victorious. + +This game was originally implemented for Windows by Ben Olmstead +\k{bem}, who was kind enough to release his source code on request +so that it could be re-implemented for this collection. + +\B{bem} \W{http://xn13.com/}\cw{http://xn13.com/} + +\H{inertia-controls} \i{Inertia controls} + +\IM{Inertia controls} controls, for Inertia +\IM{Inertia controls} keys, for Inertia +\IM{Inertia controls} shortcuts (keyboard), for Inertia + +You can move the ball in any of the eight directions using the +numeric keypad. Alternatively, if you click the left mouse button on +the grid, the ball will begin a move in the general direction of +where you clicked. + +All the actions described in \k{common-actions} are also available. +In particular, if you do run into a mine and die, you can use the +Undo function and resume playing from before the fatal move. The +game will keep track of the number of times you have done this. + +\H{inertia-parameters} \I{parameters, for Inertia}Inertia parameters + +These parameters are available from the \q{Custom...} option on the +\q{Type} menu. + +\dt \e{Width}, \e{Height} + +\dd Size of grid in squares. + + \A{licence} \I{MIT licence}\ii{Licence} This software is \i{copyright} 2004-2005 Simon Tatham. |