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authorJacob Nevins <jacobn@chiark.greenend.org.uk>2005-05-26 13:40:38 +0000
committerJacob Nevins <jacobn@chiark.greenend.org.uk>2005-05-26 13:40:38 +0000
commit865e8ad6ca3d83ad2a585ceeb1809e9f68c18a20 (patch)
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parenta1be37343cfab49053396a3a70c7cca14d6f376f (diff)
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Add origin-shifting (Shift+cursors) and source-shifting (Ctrl+cursors) to Net.
(Adding modifier+cursors handling has had minor knock-on effects on the other puzzles, so that they can continue to ignore modifiers.) (An unfortunate side effect of this is some artifacts in exterior barrier drawing; notably, a disconnected corner can now appear at the corner of the grid under some circumstances. I haven't found a satisfactory way round this yet.) [originally from svn r5844]
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diff --git a/puzzles.but b/puzzles.but
index 865aad7..9635e20 100644
--- a/puzzles.but
+++ b/puzzles.but
@@ -320,6 +320,21 @@ controls are:
also unlock it again, but while it's locked you can't accidentally
turn it.
+The following controls are not necessary to complete the game, but may
+be useful:
+
+\dt \e{Shift grid}: Shift + arrow keys
+
+\dd On grids that wrap, you can move the origin of the grid, so that
+tiles that were on opposite sides of the grid can be seen together.
+
+\dt \e{Move centre}: Ctrl + arrow keys
+
+\dd You can change which tile is used as the source of highlighting.
+(It doesn't ultimately matter which tile this is, as every tile will
+be connected to every other tile in a correct solution, but it may be
+helpful in the intermediate stages of solving the puzzle.)
+
\dt \e{Jumble tiles}: \q{J} key
\dd This key turns all tiles that are not locked to random