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| author | Jacob Nevins <jacobn@chiark.greenend.org.uk> | 2005-05-26 13:40:38 +0000 |
|---|---|---|
| committer | Jacob Nevins <jacobn@chiark.greenend.org.uk> | 2005-05-26 13:40:38 +0000 |
| commit | 865e8ad6ca3d83ad2a585ceeb1809e9f68c18a20 (patch) | |
| tree | 9944ed8b60fc7844d9c403168f1849756b5de61f /puzzles.but | |
| parent | a1be37343cfab49053396a3a70c7cca14d6f376f (diff) | |
| download | puzzles-865e8ad6ca3d83ad2a585ceeb1809e9f68c18a20.zip puzzles-865e8ad6ca3d83ad2a585ceeb1809e9f68c18a20.tar.gz puzzles-865e8ad6ca3d83ad2a585ceeb1809e9f68c18a20.tar.bz2 puzzles-865e8ad6ca3d83ad2a585ceeb1809e9f68c18a20.tar.xz | |
Add origin-shifting (Shift+cursors) and source-shifting (Ctrl+cursors) to Net.
(Adding modifier+cursors handling has had minor knock-on effects on the other
puzzles, so that they can continue to ignore modifiers.)
(An unfortunate side effect of this is some artifacts in exterior barrier
drawing; notably, a disconnected corner can now appear at the corner of the
grid under some circumstances. I haven't found a satisfactory way round
this yet.)
[originally from svn r5844]
Diffstat (limited to 'puzzles.but')
| -rw-r--r-- | puzzles.but | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/puzzles.but b/puzzles.but index 865aad7..9635e20 100644 --- a/puzzles.but +++ b/puzzles.but @@ -320,6 +320,21 @@ controls are: also unlock it again, but while it's locked you can't accidentally turn it. +The following controls are not necessary to complete the game, but may +be useful: + +\dt \e{Shift grid}: Shift + arrow keys + +\dd On grids that wrap, you can move the origin of the grid, so that +tiles that were on opposite sides of the grid can be seen together. + +\dt \e{Move centre}: Ctrl + arrow keys + +\dd You can change which tile is used as the source of highlighting. +(It doesn't ultimately matter which tile this is, as every tile will +be connected to every other tile in a correct solution, but it may be +helpful in the intermediate stages of solving the puzzle.) + \dt \e{Jumble tiles}: \q{J} key \dd This key turns all tiles that are not locked to random |