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authorSimon Tatham <anakin@pobox.com>2005-01-24 15:45:37 +0000
committerSimon Tatham <anakin@pobox.com>2005-01-24 15:45:37 +0000
commita88d1a459c32efdff253364434fe3d5f91a90852 (patch)
tree591d79a11874be7d096d415006f49b04eb761ad6 /puzzles.but
parent0f323c585f38935a7bce3464078826e5a545fb22 (diff)
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Updates for OS X port (including updating copyright statements).
[originally from svn r5201]
Diffstat (limited to 'puzzles.but')
-rw-r--r--puzzles.but25
1 files changed, 14 insertions, 11 deletions
diff --git a/puzzles.but b/puzzles.but
index 44081e3..be0a677 100644
--- a/puzzles.but
+++ b/puzzles.but
@@ -33,16 +33,17 @@ See \k{licence} for the licence text in full.
I wrote this collection because I thought there should be more small
desktop toys available: little games you can pop up in a window and
play for two or three minutes while you take a break from whatever
-else you were doing. And I was also annoyed that every time I found a
-good game on (say) \i{Unix}, it wasn't available the next time I was
-sitting at a \i{Windows} machine, or vice versa; so I arranged that
-everything in my personal puzzle collection will happily run on both.
-When I find (or perhaps invent) further puzzle games that I like,
-they'll be added to this collection and will immediately be available
-on both platforms. And if anyone feels like writing any other front
-ends - Mac OS, PocketPC, or whatever it might be - then all the games
-in this framework will immediately become available on another
-platform as well.
+else you were doing. And I was also annoyed that every time I found
+a good game on (say) \i{Unix}, it wasn't available the next time I
+was sitting at a \i{Windows} machine, or vice versa; so I arranged
+that everything in my personal puzzle collection will happily run on
+both, and have more recently done a port to Mac OS X as well. When I
+find (or perhaps invent) further puzzle games that I like, they'll
+be added to this collection and will immediately be available on
+both platforms. And if anyone feels like writing any other front
+ends - PocketPC, Mac OS pre-10, or whatever it might be - then all
+the games in this framework will immediately become available on
+another platform as well.
The actual games in this collection were mostly not my invention; I
saw them elsewhere, and rewrote them in a form that was more
@@ -134,6 +135,8 @@ are specific to each game and are described in the following sections.
\H{common-cmdline} Specifying game parameters on the \i{command line}
+(This section does not apply to the Mac OS X version.)
+
The games in this collection deliberately do not ever save
information on to the computer they run on: they have no high score
tables and no saved preferences. (This is because I expect at least
@@ -527,7 +530,7 @@ menu are \e{Width} and \e{Height}, which are self-explanatory.
\A{licence} \I{MIT licence}\ii{Licence}
-This software is \i{copyright} 2004 Simon Tatham.
+This software is \i{copyright} 2004-2005 Simon Tatham.
Portions copyright Richard Boulton.