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| author | Simon Tatham <anakin@pobox.com> | 2005-01-24 15:45:37 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-01-24 15:45:37 +0000 |
| commit | a88d1a459c32efdff253364434fe3d5f91a90852 (patch) | |
| tree | 591d79a11874be7d096d415006f49b04eb761ad6 /puzzles.but | |
| parent | 0f323c585f38935a7bce3464078826e5a545fb22 (diff) | |
| download | puzzles-a88d1a459c32efdff253364434fe3d5f91a90852.zip puzzles-a88d1a459c32efdff253364434fe3d5f91a90852.tar.gz puzzles-a88d1a459c32efdff253364434fe3d5f91a90852.tar.bz2 puzzles-a88d1a459c32efdff253364434fe3d5f91a90852.tar.xz | |
Updates for OS X port (including updating copyright statements).
[originally from svn r5201]
Diffstat (limited to 'puzzles.but')
| -rw-r--r-- | puzzles.but | 25 |
1 files changed, 14 insertions, 11 deletions
diff --git a/puzzles.but b/puzzles.but index 44081e3..be0a677 100644 --- a/puzzles.but +++ b/puzzles.but @@ -33,16 +33,17 @@ See \k{licence} for the licence text in full. I wrote this collection because I thought there should be more small desktop toys available: little games you can pop up in a window and play for two or three minutes while you take a break from whatever -else you were doing. And I was also annoyed that every time I found a -good game on (say) \i{Unix}, it wasn't available the next time I was -sitting at a \i{Windows} machine, or vice versa; so I arranged that -everything in my personal puzzle collection will happily run on both. -When I find (or perhaps invent) further puzzle games that I like, -they'll be added to this collection and will immediately be available -on both platforms. And if anyone feels like writing any other front -ends - Mac OS, PocketPC, or whatever it might be - then all the games -in this framework will immediately become available on another -platform as well. +else you were doing. And I was also annoyed that every time I found +a good game on (say) \i{Unix}, it wasn't available the next time I +was sitting at a \i{Windows} machine, or vice versa; so I arranged +that everything in my personal puzzle collection will happily run on +both, and have more recently done a port to Mac OS X as well. When I +find (or perhaps invent) further puzzle games that I like, they'll +be added to this collection and will immediately be available on +both platforms. And if anyone feels like writing any other front +ends - PocketPC, Mac OS pre-10, or whatever it might be - then all +the games in this framework will immediately become available on +another platform as well. The actual games in this collection were mostly not my invention; I saw them elsewhere, and rewrote them in a form that was more @@ -134,6 +135,8 @@ are specific to each game and are described in the following sections. \H{common-cmdline} Specifying game parameters on the \i{command line} +(This section does not apply to the Mac OS X version.) + The games in this collection deliberately do not ever save information on to the computer they run on: they have no high score tables and no saved preferences. (This is because I expect at least @@ -527,7 +530,7 @@ menu are \e{Width} and \e{Height}, which are self-explanatory. \A{licence} \I{MIT licence}\ii{Licence} -This software is \i{copyright} 2004 Simon Tatham. +This software is \i{copyright} 2004-2005 Simon Tatham. Portions copyright Richard Boulton. |