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authorSimon Tatham <anakin@pobox.com>2005-08-06 10:38:34 +0000
committerSimon Tatham <anakin@pobox.com>2005-08-06 10:38:34 +0000
commitc3d1982dcb2de62ea2eb79e01eda8106d3335042 (patch)
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parent98a9f06a6704192c983f1d40100dd41714331bf2 (diff)
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Document hard mode in Slant, and also fix an obvious memory
management error in game_configure(). [originally from svn r6169]
Diffstat (limited to 'puzzles.but')
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diff --git a/puzzles.but b/puzzles.but
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--- a/puzzles.but
+++ b/puzzles.but
@@ -1485,6 +1485,17 @@ These parameters are available from the \q{Custom...} option on the
\dd Size of grid in squares.
+\dt \e{Difficulty}
+
+\dd Controls the difficulty of the generated puzzle. At Hard level,
+you are required to do deductions based on knowledge of
+\e{relationships} between squares rather than always being able to
+deduce the exact contents of one square at a time. (For example, you
+might know that two squares slant in the same direction, even if you
+don't yet know what that direction is, and this might enable you to
+deduce something about still other squares.) Even at Hard level,
+guesswork and backtracking should never be necessary.
+
\C{lightup} \i{Light Up}