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| author | Simon Tatham <anakin@pobox.com> | 2010-01-07 18:42:00 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2010-01-07 18:42:00 +0000 |
| commit | ceb12cb0804d437c4b4acd1540cfed0a621c5bcf (patch) | |
| tree | e98bd3b276abbbc14aa41cf16a8101bd75ea8bc0 /puzzles.but | |
| parent | 7c3413a2f2ab0d22f4e43c92a9c215bc24f88baf (diff) | |
| download | puzzles-ceb12cb0804d437c4b4acd1540cfed0a621c5bcf.zip puzzles-ceb12cb0804d437c4b4acd1540cfed0a621c5bcf.tar.gz puzzles-ceb12cb0804d437c4b4acd1540cfed0a621c5bcf.tar.bz2 puzzles-ceb12cb0804d437c4b4acd1540cfed0a621c5bcf.tar.xz | |
New puzzle, again using the revised latin.c: 'Towers', a clone of a
latin-square puzzle which I've seen described by several names but
the most common is 'Skyscrapers'.
[originally from svn r8816]
Diffstat (limited to 'puzzles.but')
| -rw-r--r-- | puzzles.but | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/puzzles.but b/puzzles.but index 6343898..4485b81 100644 --- a/puzzles.but +++ b/puzzles.but @@ -2561,6 +2561,96 @@ level, some backtracking will be required, but the solution should still be unique. The remaining levels require increasingly complex reasoning to avoid having to backtrack. + +\C{towers} \i{Towers} + +\cfg{winhelp-topic}{games.towers} + +You have a square grid. On each square of the grid you can build a +tower, with its height ranging from 1 to the size of the grid. +Around the edge of the grid are some numeric clues. + +Your task is to build a tower on every square, in such a way that: + +\b Each row contains every possible height of tower once + +\b Each column contains every possible height of tower once + +\b Each numeric clue describes the number of towers that can be seen +if you look into the square from that direction, assuming that +shorter towers are hidden behind taller ones. For example, in a +5\by.5 grid, a clue marked \q{5} indicates that the five tower +heights must appear in increasing order (otherwise you would not be +able to see all five towers), whereas a clue marked \q{1} indicates +that the tallest tower (the one marked 5) must come first. + +In harder or larger puzzles, some towers will be specified for you +as well as the clues round the edge, and some edge clues may be +missing. + +This puzzle appears on the web under various names, particularly +\q{Skyscrapers}, but I don't know who first invented it. + + +\H{towers-controls} \i{Towers controls} + +\IM{Towers controls} controls, for Towers + +Towers shares much of its control system with Solo, Unequal and Keen. + +To play Towers, simply click the mouse in any empty square and then +type a digit on the keyboard to fill that square with a tower of the +given height. If you make a mistake, click the mouse in the +incorrect square and press Space to clear it again (or use the Undo +feature). + +If you \e{right}-click in a square and then type a number, that +number will be entered in the square as a \q{pencil mark}. You can +have pencil marks for multiple numbers in the same square. A square +containing a tower cannot also contain pencil marks. + +The game pays no attention to pencil marks, so exactly what you use +them for is up to you: you can use them as reminders that a +particular square needs to be re-examined once you know more about a +particular number, or you can use them as lists of the possible +numbers in a given square, or anything else you feel like. + +To erase a single pencil mark, right-click in the square and type +the same number again. + +All pencil marks in a square are erased when you left-click and type +a number, or when you left-click and press space. Right-clicking and +pressing space will also erase pencil marks. + +As for Solo, the cursor keys can be used in conjunction with the +digit keys to set numbers or pencil marks. Use the cursor keys to +move a highlight around the grid, and type a digit to enter it in +the highlighted square. Pressing return toggles the highlight into a +mode in which you can enter or remove pencil marks. + +Pressing M will fill in a full set of pencil marks in every square +that does not have a main digit in it. + +(All the actions described in \k{common-actions} are also available.) + +\H{towers-parameters} \I{parameters, for Towers}Towers parameters + +These parameters are available from the \q{Custom...} option on the +\q{Type} menu. + +\dt \e{Grid size} + +\dd Specifies the size of the grid. Lower limit is 3; upper limit is +9 (because the user interface would become more difficult with +\q{digits} bigger than 9!). + +\dt \e{Difficulty} + +\dd Controls the difficulty of the generated puzzle. At Unreasonable +level, some backtracking will be required, but the solution should +still be unique. The remaining levels require increasingly complex +reasoning to avoid having to backtrack. + \A{licence} \I{MIT licence}\ii{Licence} This software is \i{copyright} 2004-2009 Simon Tatham. |