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| author | Simon Tatham <anakin@pobox.com> | 2010-09-14 09:31:52 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2010-09-14 09:31:52 +0000 |
| commit | d14999949c018255b5100a317ea1b7b9b74dfc6e (patch) | |
| tree | e5bd5ce806797c7a892a91bf1a27cd0871c5c394 /puzzles.but | |
| parent | b96a99042bd16535b0c219f69a67545bcab0bf70 (diff) | |
| download | puzzles-d14999949c018255b5100a317ea1b7b9b74dfc6e.zip puzzles-d14999949c018255b5100a317ea1b7b9b74dfc6e.tar.gz puzzles-d14999949c018255b5100a317ea1b7b9b74dfc6e.tar.bz2 puzzles-d14999949c018255b5100a317ea1b7b9b74dfc6e.tar.xz | |
New puzzle from Jonas Koelker: 'Range', an implementation of the
puzzle variously known (depending on which website you look at) as
Kurodoko, Kuromasu or 'Where is Black Cells'.
[originally from svn r8996]
Diffstat (limited to 'puzzles.but')
| -rw-r--r-- | puzzles.but | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/puzzles.but b/puzzles.but index 1db8b71..a5dff8f 100644 --- a/puzzles.but +++ b/puzzles.but @@ -2851,6 +2851,62 @@ These parameters are available from the \q{Custom...} option on the (the start at the top left, and the end at the bottom right). If false the start and end squares are placed randomly (although always both shown). +\C{range} \i{Range} + +\cfg{winhelp-topic}{games.range} + +You have a grid of squares; some squares contain numbers. Your job is +to colour some of the squares black, such that several criteria are +satisfied: + +\b no square with a number is coloured black. + +\b no two black squares are adjacent (horizontally or vertically). + +\b for any two white squares, there is a path between them using only +white squares. + +\b for each square with a number, that number denotes the number of +squares reachable from that square going in each direction until +hitting a wall or a black square. + +For instance, a square containing the number one must have four black +squares as its neighbours by the last criterion; but then it's +impossible for it to be connected to any outside white square, which +violates the second to last criterion. So no square will contain the +number one. + +Credit for this puzzle goes to \i{Nikoli}, who have variously called +it \q{Kurodoko}, \q{Kuromasu} or \q{Where is Black Cells}. +\k{nikoli-range}. + +Range was contributed to this collection by Jonas K\u00F6{oe}lker. + +\B{nikoli-range} +\W{http://www.nikoli.co.jp/en/puzzles/where_is_black_cells/}\cw{http://www.nikoli.co.jp/en/puzzles/where_is_black_cells/} + +\H{range-controls} \I{controls, for Range}Range controls + +Click with the left button to paint a square black, or with the right +button to mark a square with a dot to indicate that you are sure it +should \e{not} be painted black. Repeated clicking with either button +will cycle the square through the three possible states (filled, +dotted or empty) in opposite directions. + +You can also use the cursor keys to move around the grid squares. +Pressing Return does the same as clicking with the left button, while +pressing Space does the same as a right button click. + +(All the actions described in \k{common-actions} are also available.) + +\H{range-parameters} \I{parameters, for Range}Range parameters + +These parameters are available from the \q{Custom...} option on the +\q{Type} menu. + +\dt \e{Width}, \e{Height} + +\dd Size of grid in squares. \A{licence} \I{MIT licence}\ii{Licence} |