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| author | Simon Tatham <anakin@pobox.com> | 2007-02-22 09:31:43 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2007-02-22 09:31:43 +0000 |
| commit | e137ad8b1a98542192eef20b21aa85d1719c7f33 (patch) | |
| tree | a0ef066cbfc2e76c5be461ec4ef264db9493a842 /puzzles.but | |
| parent | aa6fb7507252dec76e2c30ebfdc76b0e366851d7 (diff) | |
| download | puzzles-e137ad8b1a98542192eef20b21aa85d1719c7f33.zip puzzles-e137ad8b1a98542192eef20b21aa85d1719c7f33.tar.gz puzzles-e137ad8b1a98542192eef20b21aa85d1719c7f33.tar.bz2 puzzles-e137ad8b1a98542192eef20b21aa85d1719c7f33.tar.xz | |
Add James Harvey's excellent new puzzle, `Galaxies'.
[originally from svn r7304]
Diffstat (limited to 'puzzles.but')
| -rw-r--r-- | puzzles.but | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/puzzles.but b/puzzles.but index 762baff..db59c5e 100644 --- a/puzzles.but +++ b/puzzles.but @@ -2143,6 +2143,66 @@ Latin square only); at Recursive level backtracking will be required require increasingly complex reasoning to avoid having to backtrack. + +\C{galaxies} \i{Galaxies} + +\cfg{winhelp-topic}{games.galaxies} + +You have a rectangular grid containing a number of dots. Your aim is +to draw edges along the grid lines which divide the rectangle into +regions in such a way that every region is 180\u00b0{-degree} +rotationally symmetric, and contains exactly one dot which is +located at its centre of symmetry. + +This puzzle was invented by \i{Nikoli} \k{nikoli-galaxies}, under +the name 'Tentai Show'; its name is commonly translated into English +as 'Spiral Galaxies'. + +\B{nikoli-galaxies} \W{http://www.nikoli.co.jp/en/puzzles/astronomical_show/}\cw{http://www.nikoli.co.jp/en/puzzles/astronomical_show/} + +\H{galaxies-controls} \i{Galaxies controls} + +\IM{Galaxies controls} controls, for Galaxies + +Left-click on any grid line to draw an edge if there isn't one +already, or to remove one if there is. When you create a valid +region (one which is closed, contains exactly one dot, is +180\u00b0{-degree} symmetric about that dot, and contains no +extraneous edges inside it) it will be highlighted automatically; so +your aim is to have the whole grid highlighted in that way. + +During solving, you might know that a particular grid square belongs +to a specific dot, but not be sure of where the edges go and which +other squares are connected to the dot. In order to mark this so you +don't forget, you can right-click on the dot and drag, which will +create an arrow marker pointing at the dot. Drop that in a square of +your choice and it will remind you which dot it's associated with. +You can also right-click on existing arrows to pick them up and move +them, or destroy them by dropping them off the edge of the grid. +(Also, if you're not sure which dot an arrow is pointing at, you can +pick it up and move it around to make it clearer. It will swivel +constantly as you drag it, to stay pointed at its parent dot.) + +(All the actions described in \k{common-actions} are also available.) + +\H{galaxies-parameters} \I{parameters, for Galaxies}Galaxies parameters + +These parameters are available from the \q{Custom...} option on the +\q{Type} menu. + +\dt \e{Width}, \e{Height} + +\dd Size of grid in squares. + +\dt \e{Difficulty} + +\dd Controls the difficulty of the generated puzzle. More difficult +puzzles require more complex deductions, and the 'Recursive' difficulty +level may require backtracking. + + + + \A{licence} \I{MIT licence}\ii{Licence} This software is \i{copyright} 2004-2007 Simon Tatham. |