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| author | Jonas Kölker <jonaskoelker@yahoo.com> | 2015-10-05 17:59:39 +0200 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2015-10-18 11:03:16 +0100 |
| commit | f7eb186184e678f32ebf38ecddd64e0c7127d577 (patch) | |
| tree | 975cc97dadf423ca57eef318bb4e2b892656c0e3 /puzzles.but | |
| parent | 96b6f55ec834471414576f2ea761f0a29bd47cdc (diff) | |
| download | puzzles-f7eb186184e678f32ebf38ecddd64e0c7127d577.zip puzzles-f7eb186184e678f32ebf38ecddd64e0c7127d577.tar.gz puzzles-f7eb186184e678f32ebf38ecddd64e0c7127d577.tar.bz2 puzzles-f7eb186184e678f32ebf38ecddd64e0c7127d577.tar.xz | |
Expand keyboard input options in Bridges, for faster entry.
- Lay bridges (crosess) with Control-arrow (Shift-arrow)
- Jump (non-orthogonally) to nearby islands with number keys, a..f
- Mark islands as done with a single tap on the space bar
Diffstat (limited to 'puzzles.but')
| -rw-r--r-- | puzzles.but | 18 |
1 files changed, 12 insertions, 6 deletions
diff --git a/puzzles.but b/puzzles.but index ff7ea58..d262ed9 100644 --- a/puzzles.but +++ b/puzzles.but @@ -2193,12 +2193,18 @@ it and restore your ability to modify it. You can also use the cursor keys to move around the grid: if possible the cursor will always move orthogonally, otherwise it will move -towards the nearest island to the indicated direction. Pressing the -return key followed by a cursor key will lay a bridge in that direction -(if available); pressing the space bar followed by a cursor key will -lay a \q{non-bridge} marker. - -You can mark an island as finished by pressing the return key twice. +towards the nearest island to the indicated direction. Holding Control +and pressing a cursor key will lay a bridge in that direction (if +available); Shift and a cursor key will lay a \q{non-bridge} marker. +Pressing the return key followed by a cursor key will also lay a +bridge in that direction. + +You can mark an island as finished by pressing the space bar or by +pressing the return key twice. + +By pressing a number key, you can jump to the nearest island with that +number. Letters \q{a}, ..., \q{f} count as 10, ..., 15 and \q{0} as +16. Violations of the puzzle rules will be marked in red: |