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authorFranklin Wei <franklin@rockbox.org>2020-07-06 22:06:30 -0400
committerSimon Tatham <anakin@pobox.com>2020-12-07 19:40:06 +0000
commit78bc9ea7f79f379634f822d5f95242900f5716b9 (patch)
tree20dd3aa4e3ea4025fb72953c9d9950792ada7023 /puzzles.h
parent9aa7b7cdfb2bcd200f45941a58d6ae698882a2d4 (diff)
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Add method for frontends to query the backend's cursor location.
The Rockbox frontend allows games to be displayed in a "zoomed-in" state targets with small displays. Currently we use a modal interface -- a "viewing" mode in which the cursor keys are used to pan around the rendered bitmap; and an "interaction" mode that actually sends keys to the game. This commit adds a midend_get_cursor_location() function to allow the frontend to retrieve the backend's cursor location or other "region of interest" -- such as the player location in Cube or Inertia. With this information, the Rockbox frontend can now intelligently follow the cursor around in the zoomed-in state, eliminating the need for a modal interface.
Diffstat (limited to 'puzzles.h')
-rw-r--r--puzzles.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/puzzles.h b/puzzles.h
index daec081..d46a70e 100644
--- a/puzzles.h
+++ b/puzzles.h
@@ -347,6 +347,8 @@ const char *identify_game(char **name,
bool (*read)(void *ctx, void *buf, int len),
void *rctx);
void midend_request_id_changes(midend *me, void (*notify)(void *), void *ctx);
+bool midend_get_cursor_location(midend *me, int *x, int *y, int *w, int *h);
+
/* Printing functions supplied by the mid-end */
const char *midend_print_puzzle(midend *me, document *doc, bool with_soln);
int midend_tilesize(midend *me);
@@ -680,6 +682,11 @@ struct game {
const game_state *newstate, int dir, game_ui *ui);
float (*flash_length)(const game_state *oldstate,
const game_state *newstate, int dir, game_ui *ui);
+ void (*get_cursor_location)(const game_ui *ui,
+ const game_drawstate *ds,
+ const game_state *state,
+ const game_params *params,
+ int *x, int *y, int *w, int *h);
int (*status)(const game_state *state);
bool can_print, can_print_in_colour;
void (*print_size)(const game_params *params, float *x, float *y);