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| author | Simon Tatham <anakin@pobox.com> | 2005-05-30 16:15:34 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-05-30 16:15:34 +0000 |
| commit | 90560462c4842dccc0288eb408f15539acc0ab83 (patch) | |
| tree | d32e6a40e8f20409f2fe4709ff85607a217e9d1f /puzzles.h | |
| parent | 7ddaa1382f064466f158315198788daf33b05052 (diff) | |
| download | puzzles-90560462c4842dccc0288eb408f15539acc0ab83.zip puzzles-90560462c4842dccc0288eb408f15539acc0ab83.tar.gz puzzles-90560462c4842dccc0288eb408f15539acc0ab83.tar.bz2 puzzles-90560462c4842dccc0288eb408f15539acc0ab83.tar.xz | |
First cut at a game timer. Yet another backend function which
indicates whether a particular game state should have the timer
going (for Mines the initial indeterminate state does not have this
property, and neither does a dead or won state); a midend function
that optionally (on request from the game) prepends a timer to the
front of the status bar text; some complicated midend timing code.
It's not great. It's ugly; it's probably slightly inaccurate; it's
got no provision for anyone but the game author decreeing whether a
game is timed or not. But Mines can't be taken seriously without a
timer, so it's a start.
[originally from svn r5866]
Diffstat (limited to 'puzzles.h')
| -rw-r--r-- | puzzles.h | 3 |
1 files changed, 3 insertions, 0 deletions
@@ -145,6 +145,7 @@ char *midend_game_id(midend_data *me, char *id); char *midend_text_format(midend_data *me); char *midend_solve(midend_data *me); void midend_supersede_game_desc(midend_data *me, char *desc); +char *midend_rewrite_statusbar(midend_data *me, char *text); /* * malloc.c @@ -239,6 +240,8 @@ struct game { float (*flash_length)(game_state *oldstate, game_state *newstate, int dir, game_ui *ui); int (*wants_statusbar)(void); + int is_timed; + int (*timing_state)(game_state *state); }; /* |