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authorSimon Tatham <anakin@pobox.com>2005-05-30 16:15:34 +0000
committerSimon Tatham <anakin@pobox.com>2005-05-30 16:15:34 +0000
commit90560462c4842dccc0288eb408f15539acc0ab83 (patch)
treed32e6a40e8f20409f2fe4709ff85607a217e9d1f /puzzles.h
parent7ddaa1382f064466f158315198788daf33b05052 (diff)
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First cut at a game timer. Yet another backend function which
indicates whether a particular game state should have the timer going (for Mines the initial indeterminate state does not have this property, and neither does a dead or won state); a midend function that optionally (on request from the game) prepends a timer to the front of the status bar text; some complicated midend timing code. It's not great. It's ugly; it's probably slightly inaccurate; it's got no provision for anyone but the game author decreeing whether a game is timed or not. But Mines can't be taken seriously without a timer, so it's a start. [originally from svn r5866]
Diffstat (limited to 'puzzles.h')
-rw-r--r--puzzles.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/puzzles.h b/puzzles.h
index 9eb991a..f3db36f 100644
--- a/puzzles.h
+++ b/puzzles.h
@@ -145,6 +145,7 @@ char *midend_game_id(midend_data *me, char *id);
char *midend_text_format(midend_data *me);
char *midend_solve(midend_data *me);
void midend_supersede_game_desc(midend_data *me, char *desc);
+char *midend_rewrite_statusbar(midend_data *me, char *text);
/*
* malloc.c
@@ -239,6 +240,8 @@ struct game {
float (*flash_length)(game_state *oldstate, game_state *newstate, int dir,
game_ui *ui);
int (*wants_statusbar)(void);
+ int is_timed;
+ int (*timing_state)(game_state *state);
};
/*