aboutsummaryrefslogtreecommitdiff
path: root/puzzles.h
diff options
context:
space:
mode:
authorSimon Tatham <anakin@pobox.com>2008-04-07 15:56:42 +0000
committerSimon Tatham <anakin@pobox.com>2008-04-07 15:56:42 +0000
commit93103eeca4e41ecaa874069b10f2a3de8c392435 (patch)
treec1958dcac18da3b939f313f552c930305a5e89f8 /puzzles.h
parentd2369aab621c80449db7c589f0c65c722802b8b4 (diff)
downloadpuzzles-93103eeca4e41ecaa874069b10f2a3de8c392435.zip
puzzles-93103eeca4e41ecaa874069b10f2a3de8c392435.tar.gz
puzzles-93103eeca4e41ecaa874069b10f2a3de8c392435.tar.bz2
puzzles-93103eeca4e41ecaa874069b10f2a3de8c392435.tar.xz
Substantial reworking of Solo so that it implements both Sudoku-X
(require both main diagonals to have one of every digit in addition to all the usual constraints) and Jigsaw Sudoku (replace the array of rectangular sub-blocks with the sub-blocks being random polyominoes). To implement the latter, I've moved my `divvy.c' library routine out of the `unfinished' subdirectory. Jigsaw mode is currently an undocumented feature: you enable it by setting the rows parameter to 1 (and the columns parameter to your desired grid size, which unlike normal Sudoku can be anything you like including a prime number). The reason it's undocumented is because generation times are not yet reliably short: sometimes generating a jigsaw-type puzzle can hang for hours and still get nowhere. (The algorithm should terminate in principle, but not in any time you're prepared to wait.) I _think_ I know how to solve this, but have yet to try it. Until then, jigsaw mode will remain a hidden feature. Printing of X-type puzzles is also substandard at present, because the current print-colour API replaces the desired light shading of the X-cells with heavy diagonal hatching. I plan to adjust the API imminently to address this. [originally from svn r7974]
Diffstat (limited to 'puzzles.h')
-rw-r--r--puzzles.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/puzzles.h b/puzzles.h
index 5c967f2..ba8c4f5 100644
--- a/puzzles.h
+++ b/puzzles.h
@@ -382,6 +382,12 @@ combi_ctx *next_combi(combi_ctx *combi); /* returns NULL for end */
void free_combi(combi_ctx *combi);
/*
+ * divvy.c
+ */
+/* divides w*h rectangle into pieces of size k. Returns w*h dsf. */
+int *divvy_rectangle(int w, int h, int k, random_state *rs);
+
+/*
* Data structure containing the function calls and data specific
* to a particular game. This is enclosed in a data structure so
* that a particular platform can choose, if it wishes, to compile