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| author | Simon Tatham <anakin@pobox.com> | 2011-04-02 16:19:12 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2011-04-02 16:19:12 +0000 |
| commit | 980880be1f2801b2a69fcc67abc0f5827fd106f2 (patch) | |
| tree | a500e629474755854d638bb21bcac4c3428f0707 /puzzles.h | |
| parent | 8c6c8df8f4bd07602931485956fce524925dc2bb (diff) | |
| download | puzzles-980880be1f2801b2a69fcc67abc0f5827fd106f2.zip puzzles-980880be1f2801b2a69fcc67abc0f5827fd106f2.tar.gz puzzles-980880be1f2801b2a69fcc67abc0f5827fd106f2.tar.bz2 puzzles-980880be1f2801b2a69fcc67abc0f5827fd106f2.tar.xz | |
Add a function to every game backend which indicates whether a game
state is in a solved position, and a midend function wrapping it.
(Or, at least, a situation in which further play is pointless. The
point is, given that game state, would it be a good idea for a front
end that does that sort of thing to proactively provide the option to
start a fresh game?)
[originally from svn r9140]
Diffstat (limited to 'puzzles.h')
| -rw-r--r-- | puzzles.h | 2 |
1 files changed, 2 insertions, 0 deletions
@@ -253,6 +253,7 @@ char *midend_get_game_id(midend *me); int midend_can_format_as_text_now(midend *me); char *midend_text_format(midend *me); char *midend_solve(midend *me); +int midend_is_solved(midend *me); int midend_can_undo(midend *me); int midend_can_redo(midend *me); void midend_supersede_game_desc(midend *me, char *desc, char *privdesc); @@ -478,6 +479,7 @@ struct game { game_ui *ui); float (*flash_length)(game_state *oldstate, game_state *newstate, int dir, game_ui *ui); + int (*is_solved)(game_state *state); int can_print, can_print_in_colour; void (*print_size)(game_params *params, float *x, float *y); void (*print)(drawing *dr, game_state *state, int tilesize); |