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authorSimon Tatham <anakin@pobox.com>2008-09-06 09:27:56 +0000
committerSimon Tatham <anakin@pobox.com>2008-09-06 09:27:56 +0000
commita7431c0b7ce232f296ebcd70172ca64e58300105 (patch)
tree8f02add581cf4b0d0d69d4ad5490b124a322a0ad /puzzles.h
parentc6b1d4472b2f339c54c9c9de06c6ebef2a92dba9 (diff)
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New infrastructure feature. Games are now permitted to be
_conditionally_ able to format the current puzzle as text to be sent to the clipboard. For instance, if a game were to support playing on a square grid and on other kinds of grid such as hexagonal, then it might reasonably feel that only the former could be sensibly rendered in ASCII art; so it can now arrange for the "Copy" menu item to be greyed out depending on the game_params. To do this I've introduced a new backend function (can_format_as_text_now()), and renamed the existing static backend field "can_format_as_text" to "can_format_as_text_ever". The latter will cause compile errors for anyone maintaining a third-party front end; if any such person is reading this, I apologise to them for the inconvenience, but I did do it deliberately so that they'd know to update their front end. As yet, no checked-in game actually uses this feature; all current games can still either copy always or copy never. [originally from svn r8161]
Diffstat (limited to 'puzzles.h')
-rw-r--r--puzzles.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/puzzles.h b/puzzles.h
index 1c5342d..1b1f013 100644
--- a/puzzles.h
+++ b/puzzles.h
@@ -242,6 +242,7 @@ config_item *midend_get_config(midend *me, int which, char **wintitle);
char *midend_set_config(midend *me, int which, config_item *cfg);
char *midend_game_id(midend *me, char *id);
char *midend_get_game_id(midend *me);
+int midend_can_format_as_text_now(midend *me);
char *midend_text_format(midend *me);
char *midend_solve(midend *me);
void midend_supersede_game_desc(midend *me, char *desc, char *privdesc);
@@ -419,7 +420,8 @@ struct game {
int can_solve;
char *(*solve)(game_state *orig, game_state *curr,
char *aux, char **error);
- int can_format_as_text;
+ int can_format_as_text_ever;
+ int (*can_format_as_text_now)(game_params *params);
char *(*text_format)(game_state *state);
game_ui *(*new_ui)(game_state *state);
void (*free_ui)(game_ui *ui);