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| author | Simon Tatham <anakin@pobox.com> | 2004-05-03 09:10:52 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2004-05-03 09:10:52 +0000 |
| commit | aa9a8e8c7eecc2de77690b872931e88951622813 (patch) | |
| tree | cfca97dbf8e19fc3e62c2f6f6689bca480f5ad21 /puzzles.h | |
| parent | 6e42ddd31b5ca71f48c6260b01fc49b2451d0a56 (diff) | |
| download | puzzles-aa9a8e8c7eecc2de77690b872931e88951622813.zip puzzles-aa9a8e8c7eecc2de77690b872931e88951622813.tar.gz puzzles-aa9a8e8c7eecc2de77690b872931e88951622813.tar.bz2 puzzles-aa9a8e8c7eecc2de77690b872931e88951622813.tar.xz | |
The Windows RNG turns out to only give about 16 bits at a time. This
is (a) pretty feeble, and (b) means that although Net seeds transfer
between platforms and still generate the same game, there's a
suspicious discrepancy in the typical seed _generated_ by each
platform.
I have a better RNG kicking around in this code base already, so
I'll just use it. Each midend has its own random_state, which it
passes to new_game_seed() as required. A handy consequence of this
is that initial seed data is now passed to midend_new(), which means
that new platform implementors are unlikely to forget to seed the
RNG because failure to do so causes a compile error!
[originally from svn r4187]
Diffstat (limited to 'puzzles.h')
| -rw-r--r-- | puzzles.h | 6 |
1 files changed, 3 insertions, 3 deletions
@@ -103,7 +103,7 @@ void status_bar(frontend *fe, char *text); /* * midend.c */ -midend_data *midend_new(frontend *fe); +midend_data *midend_new(frontend *fe, void *randseed, int randseedsize); void midend_free(midend_data *me); void midend_set_params(midend_data *me, game_params *params); void midend_size(midend_data *me, int *x, int *y); @@ -138,13 +138,13 @@ char *dupstr(char *s); /* * misc.c */ -int rand_upto(int limit); void free_cfg(config_item *cfg); /* * random.c */ random_state *random_init(char *seed, int len); +unsigned long random_bits(random_state *state, int bits); unsigned long random_upto(random_state *state, unsigned long limit); void random_free(random_state *state); @@ -160,7 +160,7 @@ game_params *dup_params(game_params *params); config_item *game_configure(game_params *params); game_params *custom_params(config_item *cfg); char *validate_params(game_params *params); -char *new_game_seed(game_params *params); +char *new_game_seed(game_params *params, random_state *rs); char *validate_seed(game_params *params, char *seed); game_state *new_game(game_params *params, char *seed); game_state *dup_game(game_state *state); |