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authorSimon Tatham <anakin@pobox.com>2004-05-03 09:10:52 +0000
committerSimon Tatham <anakin@pobox.com>2004-05-03 09:10:52 +0000
commitaa9a8e8c7eecc2de77690b872931e88951622813 (patch)
treecfca97dbf8e19fc3e62c2f6f6689bca480f5ad21 /puzzles.h
parent6e42ddd31b5ca71f48c6260b01fc49b2451d0a56 (diff)
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The Windows RNG turns out to only give about 16 bits at a time. This
is (a) pretty feeble, and (b) means that although Net seeds transfer between platforms and still generate the same game, there's a suspicious discrepancy in the typical seed _generated_ by each platform. I have a better RNG kicking around in this code base already, so I'll just use it. Each midend has its own random_state, which it passes to new_game_seed() as required. A handy consequence of this is that initial seed data is now passed to midend_new(), which means that new platform implementors are unlikely to forget to seed the RNG because failure to do so causes a compile error! [originally from svn r4187]
Diffstat (limited to 'puzzles.h')
-rw-r--r--puzzles.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/puzzles.h b/puzzles.h
index 10250a0..035ff24 100644
--- a/puzzles.h
+++ b/puzzles.h
@@ -103,7 +103,7 @@ void status_bar(frontend *fe, char *text);
/*
* midend.c
*/
-midend_data *midend_new(frontend *fe);
+midend_data *midend_new(frontend *fe, void *randseed, int randseedsize);
void midend_free(midend_data *me);
void midend_set_params(midend_data *me, game_params *params);
void midend_size(midend_data *me, int *x, int *y);
@@ -138,13 +138,13 @@ char *dupstr(char *s);
/*
* misc.c
*/
-int rand_upto(int limit);
void free_cfg(config_item *cfg);
/*
* random.c
*/
random_state *random_init(char *seed, int len);
+unsigned long random_bits(random_state *state, int bits);
unsigned long random_upto(random_state *state, unsigned long limit);
void random_free(random_state *state);
@@ -160,7 +160,7 @@ game_params *dup_params(game_params *params);
config_item *game_configure(game_params *params);
game_params *custom_params(config_item *cfg);
char *validate_params(game_params *params);
-char *new_game_seed(game_params *params);
+char *new_game_seed(game_params *params, random_state *rs);
char *validate_seed(game_params *params, char *seed);
game_state *new_game(game_params *params, char *seed);
game_state *dup_game(game_state *state);