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authorSimon Tatham <anakin@pobox.com>2005-01-24 12:09:51 +0000
committerSimon Tatham <anakin@pobox.com>2005-01-24 12:09:51 +0000
commitb10be2b32adc91e3d51117aeac8a75e59271d941 (patch)
tree608e4e5d61b59e293a5c3cca9012b6b0a7c03cdf /puzzles.h
parent2040ff96317be6b93ca459c44bfea5d775a18692 (diff)
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The #definition of COMBINED was done very badly: it was a piece of
platform-dependent code in puzzles.h (ick), which in turn depended on the magic symbol MAC_OS_X being defined by mkfiles.pl itself (yuck). Suddenly realised I can do much better simply by putting it in an OS X makefile extras section in Recipe, and removing both previous hacks. Much nicer. [originally from svn r5191]
Diffstat (limited to 'puzzles.h')
-rw-r--r--puzzles.h8
1 files changed, 0 insertions, 8 deletions
diff --git a/puzzles.h b/puzzles.h
index d0882e3..4de81a7 100644
--- a/puzzles.h
+++ b/puzzles.h
@@ -200,14 +200,6 @@ struct game {
};
/*
- * Here we include the knowledge of which platforms are of which
- * type.
- */
-#ifdef MAC_OS_X /* this must be defined in the OS X Makefile */
-#define COMBINED
-#endif
-
-/*
* For one-game-at-a-time platforms, there's a single structure
* like the above, under a fixed name. For all-at-once platforms,
* there's a list of all available puzzles in array form.