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| author | Simon Tatham <anakin@pobox.com> | 2005-07-05 18:13:31 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-07-05 18:13:31 +0000 |
| commit | b74dac6de22e783ac6619411743df6bca1755a8b (patch) | |
| tree | 3291c5880b6167a0af7625d399ae9093a1f1cdfa /puzzles.h | |
| parent | a4e3d69de23af4597fb1fd9a465f354a06568ffe (diff) | |
| download | puzzles-b74dac6de22e783ac6619411743df6bca1755a8b.zip puzzles-b74dac6de22e783ac6619411743df6bca1755a8b.tar.gz puzzles-b74dac6de22e783ac6619411743df6bca1755a8b.tar.bz2 puzzles-b74dac6de22e783ac6619411743df6bca1755a8b.tar.xz | |
Refactored the game_size() interface, which was getting really
unpleasant and requiring lots of special cases to be taken care of
by every single game. The new interface exposes an integer `tile
size' or `scale' parameter to the midend and provides two much
simpler routines: one which computes the pixel window size given a
game_params and a tile size, and one which is given a tile size and
must set up a drawstate appropriately. All the rest of the
complexity is handled in the midend, mostly by binary search, so
grubby special cases only have to be dealt with once.
[originally from svn r6059]
Diffstat (limited to 'puzzles.h')
| -rw-r--r-- | puzzles.h | 5 |
1 files changed, 3 insertions, 2 deletions
@@ -286,8 +286,9 @@ struct game { char *(*interpret_move)(game_state *state, game_ui *ui, game_drawstate *ds, int x, int y, int button); game_state *(*execute_move)(game_state *state, char *move); - void (*size)(game_params *params, game_drawstate *ds, int *x, int *y, - int expand); + int preferred_tilesize; + void (*compute_size)(game_params *params, int tilesize, int *x, int *y); + void (*set_size)(game_drawstate *ds, game_params *params, int tilesize); float *(*colours)(frontend *fe, game_state *state, int *ncolours); game_drawstate *(*new_drawstate)(game_state *state); void (*free_drawstate)(game_drawstate *ds); |