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| author | Simon Tatham <anakin@pobox.com> | 2023-04-22 12:54:11 +0100 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2023-04-23 13:25:57 +0100 |
| commit | bb1ab36108942ed9b0c84bf68e22869994467a2a (patch) | |
| tree | 85d446d041629683a8536ef8fc046e482cfde15c /puzzles.h | |
| parent | ea6be8f0af766ed15b19260ae17fa793d3d6d4d8 (diff) | |
| download | puzzles-bb1ab36108942ed9b0c84bf68e22869994467a2a.zip puzzles-bb1ab36108942ed9b0c84bf68e22869994467a2a.tar.gz puzzles-bb1ab36108942ed9b0c84bf68e22869994467a2a.tar.bz2 puzzles-bb1ab36108942ed9b0c84bf68e22869994467a2a.tar.xz | |
Keep a set of preferences in the midend.
This commit introduces a serialisation format for the user preferences
stored in game_ui, using the keyword identifiers that get_prefs is
required to write into its list of config_item. As a result, the
serialisation format looks enough like an ordinary config file that a
user could write one by hand.
The preferences for the game backend are kept in serialised form in
me->be_prefs. The typical use of this is to apply it to a just-created
game_ui by calling midend_apply_prefs(), which deserialises the prefs
buffer into a list of config_item and passes it to the backend's
set_prefs function, overwriting the preference fields (but no others)
of the game_ui.
This is duly done when creating a new game, when loading a game from a
save file, and also when printing a puzzle. To make the latter work,
document_add_puzzle now takes a game_ui (and keeps ownership of it
afterwards), and passes that to the backend's compute_size and print
functions.
The backend's own get_prefs and set_prefs functions are wrapped by
midend_get_prefs and midend_set_prefs. This is partly as a convenience
(it deals with optionally constructing a game_ui specially to call the
backend with), but mostly so that there will be a convenient place in
the midend to add standard preferences applying across all puzzles.
No cross-puzzle preferences are provided yet.
There are two external interfaces to all this, and in this commit,
neither one is yet called by any frontend:
A new pair of midend functions is exposed to the front end, called
midend_load_prefs and midend_save_prefs. These have a similar API to
midend_serialise and midend_deserialise, taking a read/write function
pointer and a context. So front ends that can already load/save a game
to a file on disk should find it easy to add a similar set of
functions loading/saving user preferences.
Secondly, a new value CFG_PREFS is added to the enumeration of
configuration dialog types, alongside the ones for the Custom game
type, entering a game description and entering a random seed. This
should make it easy for frontends to offer a Preferences dialog,
because it will operate almost exactly like three dialogs they already
handle.
Diffstat (limited to 'puzzles.h')
| -rw-r--r-- | puzzles.h | 9 |
1 files changed, 7 insertions, 2 deletions
@@ -331,7 +331,7 @@ void midend_timer(midend *me, float tplus); struct preset_menu *midend_get_presets(midend *me, int *id_limit); int midend_which_preset(midend *me); bool midend_wants_statusbar(midend *me); -enum { CFG_SETTINGS, CFG_SEED, CFG_DESC, CFG_FRONTEND_SPECIFIC }; +enum { CFG_SETTINGS, CFG_SEED, CFG_DESC, CFG_PREFS, CFG_FRONTEND_SPECIFIC }; config_item *midend_get_config(midend *me, int which, char **wintitle); const char *midend_set_config(midend *me, int which, config_item *cfg); const char *midend_game_id(midend *me, const char *id); @@ -352,6 +352,11 @@ void midend_serialise(midend *me, const char *midend_deserialise(midend *me, bool (*read)(void *ctx, void *buf, int len), void *rctx); +const char *midend_load_prefs( + midend *me, bool (*read)(void *ctx, void *buf, int len), void *rctx); +void midend_save_prefs(midend *me, + void (*write)(void *ctx, const void *buf, int len), + void *wctx); const char *identify_game(char **name, bool (*read)(void *ctx, void *buf, int len), void *rctx); @@ -557,7 +562,7 @@ void SHA_Simple(const void *p, int len, unsigned char *output); document *document_new(int pw, int ph, float userscale); void document_free(document *doc); void document_add_puzzle(document *doc, const game *game, game_params *par, - game_state *st, game_state *st2); + game_ui *ui, game_state *st, game_state *st2); int document_npages(const document *doc); void document_begin(const document *doc, drawing *dr); void document_end(const document *doc, drawing *dr); |