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| author | Simon Tatham <anakin@pobox.com> | 2005-06-28 07:33:49 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-06-28 07:33:49 +0000 |
| commit | cdb8433c0a5bf546ae2f4c55bad1be064d05df3b (patch) | |
| tree | 3e6026b5dde0edba0477de9d714b46c0f687e6cf /puzzles.h | |
| parent | 08410651e05b0723073d53e7d75174767633bf87 (diff) | |
| download | puzzles-cdb8433c0a5bf546ae2f4c55bad1be064d05df3b.zip puzzles-cdb8433c0a5bf546ae2f4c55bad1be064d05df3b.tar.gz puzzles-cdb8433c0a5bf546ae2f4c55bad1be064d05df3b.tar.bz2 puzzles-cdb8433c0a5bf546ae2f4c55bad1be064d05df3b.tar.xz | |
Another function pair required for serialisation; these ones save
and restore anything vitally important in the game_ui. Most of the
game_ui is expected to be stuff about cursor positions and currently
active mouse drags, so it absolutely _doesn't_ want to be preserved
over a serialisation; but one or two things would be disorienting or
outright wrong to reset, such as the Net origin position and the
Mines death counter.
[originally from svn r6026]
Diffstat (limited to 'puzzles.h')
| -rw-r--r-- | puzzles.h | 2 |
1 files changed, 2 insertions, 0 deletions
@@ -275,6 +275,8 @@ struct game { char *(*text_format)(game_state *state); game_ui *(*new_ui)(game_state *state); void (*free_ui)(game_ui *ui); + char *(*encode_ui)(game_ui *ui); + void (*decode_ui)(game_ui *ui, char *encoding); void (*changed_state)(game_ui *ui, game_state *oldstate, game_state *newstate); char *(*interpret_move)(game_state *state, game_ui *ui, game_drawstate *ds, |