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authorBen Harris <bjh21@bjh21.me.uk>2022-12-17 22:50:52 +0000
committerBen Harris <bjh21@bjh21.me.uk>2022-12-29 21:19:55 +0000
commitcdd24fd459d15b8a00498b284d00c202cf872022 (patch)
treee17292e5083d8e4506b36be9761c6116184b272c /puzzles.h
parent425942c852f22d7d94f7643696522d32c0b02067 (diff)
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Expose colour_mix() to backends (and others)
Quite a few backends currently generate colours by multiplying the foreground colour by a fraction, effectively mixing it with black. On a black background, this might be reasonably replaced by mixing the background colour with white, but that's rather arithmetically fiddly. Happily, I already have a function for that and just need to expose it.
Diffstat (limited to 'puzzles.h')
-rw-r--r--puzzles.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/puzzles.h b/puzzles.h
index 9d02cd5..cbe7f88 100644
--- a/puzzles.h
+++ b/puzzles.h
@@ -374,6 +374,9 @@ char *fgetline(FILE *fp);
char *bin2hex(const unsigned char *in, int inlen);
unsigned char *hex2bin(const char *in, int outlen);
+/* Mixes two colours in specified proportions. */
+void colour_mix(const float src1[3], const float src2[3], float p,
+ float dst[3]);
/* Sets (and possibly dims) background from frontend default colour,
* and auto-generates highlight and lowlight colours too. */
void game_mkhighlight(frontend *fe, float *ret,