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authorSimon Tatham <anakin@pobox.com>2017-10-01 12:52:12 +0100
committerSimon Tatham <anakin@pobox.com>2017-10-01 15:18:14 +0100
commiteeb2db283de9115f7256fa4cc49597d63e06b0ab (patch)
tree48de59795d6a338ef56c5a0f1e1247478c6ad6b9 /puzzles.h
parentedcf839d4c557c3993d681665829390697353344 (diff)
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New name UI_UPDATE for interpret_move's return "".
Now midend.c directly tests the returned pointer for equality to this value, instead of checking whether it's the empty string. A minor effect of this is that games may now return a dynamically allocated empty string from interpret_move() and treat it as just another legal move description. But I don't expect anyone to be perverse enough to actually do that! The main purpose is that it avoids returning a string literal from a function whose return type is a pointer to _non-const_ char, i.e. we are now one step closer to being able to make this code base clean under -Wwrite-strings.
Diffstat (limited to 'puzzles.h')
-rw-r--r--puzzles.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/puzzles.h b/puzzles.h
index 47c164c..f43ee83 100644
--- a/puzzles.h
+++ b/puzzles.h
@@ -684,6 +684,14 @@ extern const int gamecount;
extern const game thegame;
#endif
+/*
+ * Special string value to return from interpret_move in the case
+ * where the game UI has been updated but no actual move is being
+ * appended to the undo chain. Must be declared as a non-const char,
+ * but should never actually be modified by anyone.
+ */
+extern char UI_UPDATE[];
+
/* A little bit of help to lazy developers */
#define DEFAULT_STATUSBAR_TEXT "Use status_bar() to fill this in."