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authorSimon Tatham <anakin@pobox.com>2021-03-29 18:13:38 +0100
committerSimon Tatham <anakin@pobox.com>2021-03-29 18:22:20 +0100
commit72b28b5e71b05e7775d14b1e3e2e00b82af4d87a (patch)
tree0f7f553b993d006bb35781ac02d9e717ab662f39 /random.c
parent84cb4c6701e027090ff3fd955ce08065e20121b2 (diff)
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Fix bit rot in the 'unfinished' subdir.
Several of the source files here won't quite compile any more, because of minor things like const-correctness and the UI_UPDATE change. Now they should all build again (without prejudice to how useful they are once they have built). The biggest change was to remove the fatal() implementation from the standalone path.c, because my new plan is that basically everything that's not linked against a true puzzle frontend will be linked against nullfe.c, which provides that function anyway.
Diffstat (limited to 'random.c')
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