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| author | Simon Tatham <anakin@pobox.com> | 2013-04-13 10:37:32 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2013-04-13 10:37:32 +0000 |
| commit | 251b21c41813055d9c416378508b1ee038bc3dac (patch) | |
| tree | 3adb963c93a9ae014c8c7d6fd1bce5498d6bd062 /range.c | |
| parent | 339329449f4db72e4754f21c14295303ffe0ea5d (diff) | |
| download | puzzles-251b21c41813055d9c416378508b1ee038bc3dac.zip puzzles-251b21c41813055d9c416378508b1ee038bc3dac.tar.gz puzzles-251b21c41813055d9c416378508b1ee038bc3dac.tar.bz2 puzzles-251b21c41813055d9c416378508b1ee038bc3dac.tar.xz | |
Giant const patch of doom: add a 'const' to every parameter in every
puzzle backend function which ought to have it, and propagate those
consts through to per-puzzle subroutines as needed.
I've recently had to do that to a few specific parameters which were
being misused by particular puzzles (r9657, r9830), which suggests
that it's probably a good idea to do the whole lot pre-emptively
before the next such problem shows up.
[originally from svn r9832]
[r9657 == 3b250baa02a7332510685948bf17576c397b8ceb]
[r9830 == 0b93de904a98f119b1a95d3a53029f1ed4bfb9b3]
Diffstat (limited to 'range.c')
| -rw-r--r-- | range.c | 81 |
1 files changed, 42 insertions, 39 deletions
@@ -99,7 +99,7 @@ static game_params *default_params(void) return ret; } -static game_params *dup_params(game_params *params) +static game_params *dup_params(const game_params *params) { game_params *ret = snew(game_params); *ret = *params; /* structure copy */ @@ -138,14 +138,14 @@ static void decode_params(game_params *params, char const *string) } } -static char *encode_params(game_params *params, int full) +static char *encode_params(const game_params *params, int full) { char str[80]; sprintf(str, "%dx%d", params->w, params->h); return dupstr(str); } -static config_item *game_configure(game_params *params) +static config_item *game_configure(const game_params *params) { config_item *ret; @@ -169,7 +169,7 @@ static config_item *game_configure(game_params *params) return ret; } -static game_params *custom_params(config_item *configuration) +static game_params *custom_params(const config_item *configuration) { game_params *ret = snew(game_params); ret->w = atoi(configuration[0].sval); @@ -182,7 +182,7 @@ static game_params *custom_params(config_item *configuration) memcpy(dst, src, n * sizeof (type)); \ } while (0) -static game_state *dup_game(game_state *state) +static game_state *dup_game(const game_state *state) { game_state *ret = snew(game_state); int const n = state->params.w * state->params.h; @@ -292,10 +292,10 @@ enum { DIFF_RECURSION }; -static move *solve_internal(game_state *state, move *base, int diff); +static move *solve_internal(const game_state *state, move *base, int diff); -static char *solve_game(game_state *orig, game_state *curpos, - char *aux, char **error) +static char *solve_game(const game_state *orig, const game_state *curpos, + const char *aux, char **error) { int const n = orig->params.w * orig->params.h; move *const base = snewn(n, move); @@ -319,7 +319,7 @@ static char *solve_game(game_state *orig, game_state *curpos, return ret; } -static square *find_clues(game_state *state, int *ret_nclues); +static square *find_clues(const game_state *state, int *ret_nclues); static move *do_solve(game_state *state, int nclues, const square *clues, @@ -327,7 +327,7 @@ static move *do_solve(game_state *state, int difficulty); /* new_game_desc entry point in the solver subsystem */ -static move *solve_internal(game_state *state, move *base, int diff) +static move *solve_internal(const game_state *state, move *base, int diff) { int nclues; square *const clues = find_clues(state, &nclues); @@ -371,7 +371,7 @@ static move *do_solve(game_state *state, static int runlength(puzzle_size r, puzzle_size c, puzzle_size dr, puzzle_size dc, - game_state *state, int colourmask) + const game_state *state, int colourmask) { int const w = state->params.w, h = state->params.h; int sz = 0; @@ -615,7 +615,7 @@ static move *solver_reasoning_recursion(game_state *state, return buf; } -static square *find_clues(game_state *state, int *ret_nclues) +static square *find_clues(const game_state *state, int *ret_nclues) { int r, c, i, nclues = 0; square *ret = snewn(state->params.w * state->params.h, struct square); @@ -893,7 +893,7 @@ static int dfs_count_white(game_state *state, int cell) return k; } -static char *validate_params(game_params *params, int full) +static char *validate_params(const game_params *params, int full) { int const w = params->w, h = params->h; if (w < 1) return "Error: width is less than 1"; @@ -1060,7 +1060,7 @@ static char *newdesc_encode_game_description(int area, puzzle_size *grid) return desc; } -static char *validate_desc(const game_params *params, char *desc) +static char *validate_desc(const game_params *params, const char *desc) { int const n = params->w * params->h; int squares = 0; @@ -1092,10 +1092,11 @@ static char *validate_desc(const game_params *params, char *desc) return NULL; } -static game_state *new_game(midend *me, game_params *params, char *desc) +static game_state *new_game(midend *me, const game_params *params, + const char *desc) { int i; - char *p; + const char *p; int const n = params->w * params->h; game_state *state = snew(game_state); @@ -1134,12 +1135,12 @@ static game_state *new_game(midend *me, game_params *params, char *desc) * User interface: ascii */ -static int game_can_format_as_text_now(game_params *params) +static int game_can_format_as_text_now(const game_params *params) { return TRUE; } -static char *game_text_format(game_state *state) +static char *game_text_format(const game_state *state) { int cellsize, r, c, i, w_string, h_string, n_string; char *ret, *buf, *gridline; @@ -1208,7 +1209,7 @@ struct game_ui { unsigned int cursor_show: 1; }; -static game_ui *new_ui(game_state *state) +static game_ui *new_ui(const game_state *state) { struct game_ui *ui = snew(game_ui); ui->r = ui->c = 0; @@ -1221,12 +1222,12 @@ static void free_ui(game_ui *ui) sfree(ui); } -static char *encode_ui(game_ui *ui) +static char *encode_ui(const game_ui *ui) { return NULL; } -static void decode_ui(game_ui *ui, char *encoding) +static void decode_ui(game_ui *ui, const char *encoding) { } @@ -1248,7 +1249,8 @@ struct game_drawstate { #define COORD(x) ((x) * TILESIZE + BORDER) #define FROMCOORD(x) (((x) - BORDER) / TILESIZE) -static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate *ds, +static char *interpret_move(const game_state *state, game_ui *ui, + const game_drawstate *ds, int x, int y, int button) { enum {none, forwards, backwards, hint}; @@ -1359,7 +1361,7 @@ static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate return NULL; } -static int find_errors(game_state *state, int *report) +static int find_errors(const game_state *state, int *report) { int const w = state->params.w, h = state->params.h, n = w * h; @@ -1430,7 +1432,7 @@ found_error: return TRUE; } -static game_state *execute_move(game_state *state, char *move) +static game_state *execute_move(const game_state *state, const char *move) { signed int r, c, value, nchars, ntok; signed char what_to_do; @@ -1468,28 +1470,28 @@ failure: return NULL; } -static void game_changed_state(game_ui *ui, game_state *oldstate, - game_state *newstate) +static void game_changed_state(game_ui *ui, const game_state *oldstate, + const game_state *newstate) { } -static float game_anim_length(game_state *oldstate, game_state *newstate, - int dir, game_ui *ui) +static float game_anim_length(const game_state *oldstate, + const game_state *newstate, int dir, game_ui *ui) { return 0.0F; } #define FLASH_TIME 0.7F -static float game_flash_length(game_state *from, game_state *to, - int dir, game_ui *ui) +static float game_flash_length(const game_state *from, + const game_state *to, int dir, game_ui *ui) { if (!from->was_solved && to->was_solved && !to->has_cheated) return FLASH_TIME; return 0.0F; } -static int game_status(game_state *state) +static int game_status(const game_state *state) { return state->was_solved ? +1 : 0; } @@ -1513,7 +1515,7 @@ enum { NCOLOURS }; -static void game_compute_size(game_params *params, int tilesize, +static void game_compute_size(const game_params *params, int tilesize, int *x, int *y) { *x = (1 + params->w) * tilesize; @@ -1521,7 +1523,7 @@ static void game_compute_size(game_params *params, int tilesize, } static void game_set_size(drawing *dr, game_drawstate *ds, - game_params *params, int tilesize) + const game_params *params, int tilesize) { ds->tilesize = tilesize; } @@ -1551,7 +1553,7 @@ static drawcell makecell(puzzle_size value, int error, int cursor, int flash) return ret; } -static game_drawstate *game_new_drawstate(drawing *dr, game_state *state) +static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state) { int const w = state->params.w, h = state->params.h, n = w * h; struct game_drawstate *ds = snew(struct game_drawstate); @@ -1587,8 +1589,9 @@ static int cell_eq(drawcell a, drawcell b) static void draw_cell(drawing *dr, game_drawstate *ds, int r, int c, drawcell cell); -static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, - game_state *state, int dir, game_ui *ui, +static void game_redraw(drawing *dr, game_drawstate *ds, + const game_state *oldstate, const game_state *state, + int dir, const game_ui *ui, float animtime, float flashtime) { int const w = state->params.w, h = state->params.h, n = w * h; @@ -1663,7 +1666,7 @@ static void draw_cell(drawing *draw, game_drawstate *ds, int r, int c, draw_update(draw, x, y, ts, ts); } -static int game_timing_state(game_state *state, game_ui *ui) +static int game_timing_state(const game_state *state, game_ui *ui) { puts("warning: game_timing_state was called (this shouldn't happen)"); return FALSE; /* the (non-existing) timer should not be running */ @@ -1673,7 +1676,7 @@ static int game_timing_state(game_state *state, game_ui *ui) * User interface: print */ -static void game_print_size(game_params *params, float *x, float *y) +static void game_print_size(const game_params *params, float *x, float *y) { int print_width, print_height; game_compute_size(params, 800, &print_width, &print_height); @@ -1681,7 +1684,7 @@ static void game_print_size(game_params *params, float *x, float *y) *y = print_height / 100.0F; } -static void game_print(drawing *dr, game_state *state, int tilesize) +static void game_print(drawing *dr, const game_state *state, int tilesize) { int const w = state->params.w, h = state->params.h; game_drawstate ds_obj, *ds = &ds_obj; |